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The Alchemist is the second-class advancement of the [[Merchant]] line. Where the Blacksmith forges, the Alchemist experiments: brewing potions, lobbing volatile bombs and acids, raising artificial life in the form of Homunculi, and seeding the battlefield with dangerous plants. They blend frontline support with explosive area control, keeping allies alive with thrown potions while their summons and chemicals tear into the enemy. A seasoned Alchemist who has fully embraced the craft can later transcend into the [[Creator]].
The Alchemist is the second-class advancement of the [[Merchant]] line. Where the Blacksmith forges, the Alchemist experiments: brewing potions, lobbing volatile bombs and acids, raising artificial life in the form of Homunculi, and seeding the battlefield with dangerous plants. They blend frontline support with explosive area control, keeping allies alive with thrown potions while their summons and chemicals tear into the enemy. A seasoned Alchemist who has fully embraced the craft can later transcend into the [[Creator]].
== Branches ==
The Alchemist's skills divide into three playstyles:
* '''Bomber''' — uses Demonstration and Acid Terror for offensive area control and armor destruction; Corrosive Nova extends acid splash reach.
* '''Support''' — focuses on Potion Pitcher and Berserk Pitcher to sustain allies from range, amplified by Learning Potion for stronger throws.
* '''Summoner''' — fields Bio Cannibalize plants and a Homunculus as permanent combatants, directing them with Pheromone Overdrive.


== Skills ==
== Skills ==

Revision as of 07:05, 17 June 2026

Alchemist

The Alchemist is the second-class advancement of the Merchant line. Where the Blacksmith forges, the Alchemist experiments: brewing potions, lobbing volatile bombs and acids, raising artificial life in the form of Homunculi, and seeding the battlefield with dangerous plants. They blend frontline support with explosive area control, keeping allies alive with thrown potions while their summons and chemicals tear into the enemy. A seasoned Alchemist who has fully embraced the craft can later transcend into the Creator.

Branches

The Alchemist's skills divide into three playstyles:

  • Bomber — uses Demonstration and Acid Terror for offensive area control and armor destruction; Corrosive Nova extends acid splash reach.
  • Support — focuses on Potion Pitcher and Berserk Pitcher to sustain allies from range, amplified by Learning Potion for stronger throws.
  • Summoner — fields Bio Cannibalize plants and a Homunculus as permanent combatants, directing them with Pheromone Overdrive.

Skills

Learning Potion

Learning Potion
JobAlchemist
TypePassive
Max level10

Learning Potion deepens the Alchemist's understanding of potion-craft, so every potion they drink or throw heals more and every batch they brew is likelier to succeed. → Learning Potion

Pharmacy

Pharmacy
JobAlchemist
TypeActive (Crafting)
Max level10

Pharmacy opens the brewing bench, letting the Alchemist mix potions, bombs, and other consumables from raw materials. It is the foundation skill on which most of the class is built. → Pharmacy

Demonstration

Demonstration
JobAlchemist
TypeOffensive (Magical)
ElementFire
Max level10

Demonstration hurls a grenade onto the ground, leaving a blazing patch that scorches every enemy standing in it and may shatter their weapon. → Demonstration

Acid Terror

Acid Terror
JobAlchemist
TypeOffensive (Ranged physical)
Max level10

Acid Terror flings a bottle of corrosive acid that never misses, striking for heavy ranged damage and threatening to eat through the target's armor. → Acid Terror

Potion Pitcher

Potion Pitcher
JobAlchemist
TypeActive (Supportive)
Max level5

Potion Pitcher hurls a healing potion at a distant ally, restoring far more of their HP than they could ever recover by drinking it themselves. → Potion Pitcher

Bio Cannibalize

Bio Cannibalize
JobAlchemist
TypeActive (Summon)
Max level3

Bio Cannibalize plants a carnivorous flora that hunts nearby enemies on its own, with each cast level conjuring a deadlier breed of plant. → Bio Cannibalize

Chemical Protection

Chemical Protection
JobAlchemist
TypeActive (Supportive)
Max level3 (each variant)

Chemical Protection coats an ally's gear in a protective chemical, shielding a chosen equipment slot from being broken or stripped. Separate variants guard the weapon, shield, armor, and helm. → Chemical Protection

Bioethics

Bioethics
JobAlchemist
TypePassive (Quest)
Max level1

Bioethics unlocks the forbidden art of artificial life, granting the Alchemist the power to create and raise a Homunculus of their own. → Bioethics

Rest

Rest
JobAlchemist
TypeActive
Max level1

Rest tucks the Alchemist's Homunculus safely away into a resting state, where it neither fights nor grows hungry until it is called back. → Rest

Call Homunculus

Call Homunculus
JobAlchemist
TypeActive
Max level1

Call Homunculus summons a resting companion back to the Alchemist's side, or hatches a fresh Embryo into a newborn homunculus. → Call Homunculus

Resurrect Homunculus

Resurrect Homunculus
JobAlchemist
TypeActive (Supportive)
Max level5

Resurrect Homunculus breathes life back into a fallen companion, reviving it with more vitality the higher the skill is trained. → Resurrect Homunculus

Biotechnology

Biotechnology
JobAlchemist
TypePassive
Max level10

Biotechnology permanently strengthens the Alchemist's Homunculus, granting it growing combat bonuses tailored to its species. → Biotechnology

Berserk Pitcher

Berserk Pitcher
JobAlchemist
TypeActive (Supportive)
Max level1

Berserk Pitcher throws a Berserk Potion at an ally to grant its attack-speed surge, even to classes that could never drink one themselves. → Berserk Pitcher

Plant Cultivation

Plant Cultivation
JobAlchemist
TypeActive (Summon)
Max level2

Plant Cultivation coaxes a harmless mushroom or plant to sprout from the ground, a handy way to cultivate creatures and gather materials. → Plant Cultivation

Medical Research

Medical Research
JobAlchemist
TypeActive (Supportive)
Max level5

Medical Research instantly brews a short-lived batch of healing potions for the Alchemist to hurl with Potion Pitcher, with the cast level choosing the potion. → Medical Research

Chemical Research

Chemical Research
JobAlchemist
TypeActive (Supportive)
Max level3

Chemical Research instantly brews a short-lived batch of throwing bottles to fuel the Alchemist's bombs, acids, and plant summons. → Chemical Research

Pheromone Overdrive

Pheromone Overdrive
JobAlchemist
TypeActive (Debuff)
Max level5

Pheromone Overdrive marks an enemy as prey, sending all of the Alchemist's summoned plants swarming onto it with heightened speed and accuracy. → Pheromone Overdrive

Rejuvenating Bloom

Rejuvenating Bloom
JobAlchemist
TypeActive (Supportive)
Max level3

Rejuvenating Bloom sprouts a friendly Geographer that heals nearby allies over time and lashes out at any enemy that draws near. → Rejuvenating Bloom

Corrosive Nova

Corrosive Nova
JobAlchemist
TypeActive (Self-buff)
Max level3

Corrosive Nova is a self-buff that makes Acid Terror erupt across an area for a short time, trading a little of its damage for a much wider reach. → Corrosive Nova

Inherited skills

The Alchemist also keeps all Merchant skills.

See also

Merchant · Creator · Second Classes · Classes