Alchemist: Difference between revisions
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Revision as of 21:04, 24 July 2026
Alchemist
The Alchemist is the second-class advancement of the Merchant line. Where the Blacksmith forges, the Alchemist experiments: brewing potions, lobbing volatile bombs and acids, raising artificial life in the form of Homunculi, and seeding the battlefield with carnivorous plants. They blend frontline support with explosive area control, keeping allies alive with thrown potions while their summons and chemicals tear into the enemy. A seasoned Alchemist who has fully embraced the craft can later transcend into the Creator.
Skills
Learning Potion
| Job | Alchemist |
|---|---|
| Type | Passive |
| Max level | 10 |
Learning Potion deepens the Alchemist's understanding of potion-craft, so every potion they drink or throw heals more and every batch they brew is likelier to succeed.
→ Learning Potion
Pharmacy
| Job | Alchemist |
|---|---|
| Type | Active (Crafting) |
| Max level | 10 |
Pharmacy opens the brewing bench, letting the Alchemist mix potions, bombs, and other consumables from raw materials. It is the foundation skill on which most of the class is built.
→ Pharmacy
Demonstration
| Job | Alchemist |
|---|---|
| Type | Offensive (Magical) |
| Element | Fire |
| Max level | 10 |
Demonstration hurls a grenade onto the ground, leaving a blazing patch that scorches every enemy standing in it and may shatter their weapon.
→ Demonstration
Acid Terror
| Job | Alchemist |
|---|---|
| Type | Offensive (Ranged physical) |
| Max level | 10 |
Acid Terror flings a bottle of corrosive acid that never misses, striking for heavy ranged damage and threatening to eat through the target's armor.
→ Acid Terror
Potion Pitcher
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 5 |
Potion Pitcher hurls a healing potion at a distant ally, restoring far more of their HP than they could ever recover by drinking it themselves.
→ Potion Pitcher
Bio Cannibalize
| Job | Alchemist |
|---|---|
| Type | Active (Summon) |
| Max level | 3 |
Bio Cannibalize plants a carnivorous flora that hunts nearby enemies on its own, with each cast level conjuring a deadlier breed of plant.
→ Bio Cannibalize
Chemical Protection
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 3 (each variant) |
Chemical Protection coats an ally's gear in a protective chemical, shielding a chosen equipment slot from being broken or stripped. Separate variants guard the weapon, shield, armor, and helm.
→ Chemical Protection
Bioethics
| Job | Alchemist |
|---|---|
| Type | Passive (Quest) |
| Max level | 1 |
Bioethics unlocks the forbidden art of artificial life, granting the Alchemist the power to create and raise a Homunculus of their own.
→ Bioethics
Rest
| Job | Alchemist |
|---|---|
| Type | Active |
| Max level | 1 |
Rest tucks the Alchemist's Homunculus safely away into a resting state, where it neither fights nor grows hungry until it is called back.
→ Rest
Call Homunculus
| Job | Alchemist |
|---|---|
| Type | Active |
| Max level | 1 |
Call Homunculus summons a resting companion back to the Alchemist's side, or hatches a fresh Embryo into a newborn homunculus.
→ Call Homunculus
Resurrect Homunculus
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 5 |
Resurrect Homunculus breathes life back into a fallen companion, reviving it with more vitality the higher the skill is trained.
→ Resurrect Homunculus
Biotechnology
| Job | Alchemist |
|---|---|
| Type | Passive |
| Max level | 10 |
Biotechnology permanently strengthens the Alchemist's Homunculus, granting it growing combat bonuses tailored to its species.
→ Biotechnology
Berserk Pitcher
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 1 |
Berserk Pitcher throws a Berserk Potion at an ally to grant its attack-speed surge, even to classes that could never drink one themselves.
→ Berserk Pitcher
Plant Cultivation
| Job | Alchemist |
|---|---|
| Type | Active (Summon) |
| Max level | 2 |
Plant Cultivation coaxes a harmless mushroom or plant to sprout from the ground, a handy way to cultivate creatures and gather materials.
→ Plant Cultivation
Medical Research
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 5 |
Medical Research instantly brews a short-lived batch of healing potions for the Alchemist to hurl with Potion Pitcher, with the cast level choosing the potion.
→ Medical Research
Chemical Research
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 3 |
Chemical Research instantly brews a short-lived batch of throwing bottles to fuel the Alchemist's bombs, acids, and plant summons.
→ Chemical Research
Pheromone Overdrive
| Job | Alchemist |
|---|---|
| Type | Active (Debuff) |
| Max level | 5 |
Pheromone Overdrive marks an enemy as prey, sending all of the Alchemist's summoned plants swarming onto it with heightened speed and accuracy.
→ Pheromone Overdrive
Rejuvenating Bloom
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 3 |
Rejuvenating Bloom sprouts a friendly Geographer that keeps healing wounded allies around it, reserves a stronger burst for the caster's own party, and lashes out at any enemy that draws near.
→ Rejuvenating Bloom
Corrosive Nova
| Job | Alchemist |
|---|---|
| Type | Active (Self-buff) |
| Max level | 3 |
Corrosive Nova is a self-buff that makes Acid Terror erupt across an area for a short time, trading a little of its damage for a much wider reach.
→ Corrosive Nova
Inherited Skills
The Alchemist retains the skills learned as a Merchant: