Hunter: Difference between revisions
class-wiki: Hunter v2 |
Remove Aegis field from skill infoboxes; one field per row |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Skid Trap</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Skid Trap</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Land Mine</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Land Mine</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ankle Snare</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ankle Snare</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shockwave Trap</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shockwave Trap</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Sandman</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Sandman</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Trap Research</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Trap Research</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Flasher</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Flasher</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Freezing Trap</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Freezing Trap</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Blast Mine</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Blast Mine</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Claymore Trap</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Claymore Trap</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Remove Trap</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Remove Trap</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Talkie Box</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Talkie Box</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Bane</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Bane</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Falconry Mastery</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Falconry Mastery</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Steel Crow</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Steel Crow</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Arrow Training</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Arrow Training</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Blitz Beat</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Blitz Beat</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Detect</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Detect</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spring Trap</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spring Trap</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Strafing</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Strafing</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hunter's Mark</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hunter's Mark</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Taming</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Taming</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Call</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Call</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Recall</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Recall</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Bite</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Bite</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Orders</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Orders</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
Revision as of 11:52, 16 June 2026
Hunter is a second class of the Archer line, master of traps, the falcon and ranged burst. Hunters control the battlefield with a deep arsenal of ground traps — snares, status mines and elemental explosives — while their falcon companion adds automatic and on-demand damage. They blend area denial, crowd control and hard-hitting bow attacks into one of the most versatile damage-dealing classes. On VortexRo the Hunter also gains two custom branches: the Marksman line (Hunter's Mark) and the Beast Master line (a tameable beast companion).
Skills
Skid Trap
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 5 |
| SP cost | 10 |
| Range | 3 cells |
A trap that knocks the first enemy to trigger it away from where the caster stood, up to 10 cells at max level. Deals no damage. → Skid Trap
Land Mine
| Job | Hunter |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 cells |
An Earth-element damage trap that explodes in a splash, ignoring Flee and defensive cards. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → Land Mine
Ankle Snare
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 1 |
| SP cost | 12 |
| Range | 3 cells |
The Hunter's signature snare, rooting the first enemy to step on it in place for up to 20 seconds. → Ankle Snare
Shockwave Trap
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 5 |
| SP cost | 45 |
| Range | 3 cells |
A trap that drains the SP of all enemies in a 5x5 splash, with the drain growing at higher levels. → Shockwave Trap
Sandman
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 3 |
| SP cost | 12 |
| Range | 3 cells |
A status trap that inflicts Sleep on enemies in its splash; any hit wakes the victim. → Sandman
Trap Research
| Job | Hunter |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive mastery granting +1 INT per level and extended trap throw range. → Trap Research
Flasher
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 5 |
| SP cost | 12 |
| Range | 3 cells |
A status trap that Blinds enemies in its splash, slashing their accuracy and evasion. → Flasher
Freezing Trap
| Job | Hunter |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Water |
| Max level | 5 |
| SP cost | 10 |
| Range | 3 cells |
A Water-element trap that both damages and Freezes enemies in a 3x3 splash. Damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). → Freezing Trap
Blast Mine
| Job | Hunter |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Wind |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 cells |
A short-lived Wind-element mine that bursts for heavy damage in a 5x5 splash, ignoring Flee and defensive cards. → Blast Mine
Claymore Trap
| Job | Hunter |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Fire |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 cells |
The Hunter's hardest-hitting Fire-element mine, exploding across a 5x5 splash and ignoring Flee and defensive cards. → Claymore Trap
Remove Trap
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Trap |
| Max level | 1 |
| SP cost | 5 |
| Range | 2 cells |
Clears a placed trap without triggering it — the safe way to remove an occupied Ankle Snare. → Remove Trap
Talkie Box
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 1 |
| SP cost | 1 |
| Range | 3 cells |
A novelty trap that displays a custom message when a player steps on it. → Talkie Box
Beast Bane
| Job | Hunter |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive mastery adding +2 ATK per level (up to +10) against Brute, Fish, Insect and Doram targets. → Beast Bane
Falconry Mastery
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 10 |
Summons the falcon companion that powers Blitz Beat, Detect and the auto-Blitz on normal attacks. → Falconry Mastery
Steel Crow
| Job | Hunter |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive mastery that adds +6 per level to each Blitz Beat beat and raises the auto-Blitz proc chance. → Steel Crow
Arrow Training
| Job | Hunter |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive mastery granting +1% bow damage per level (up to +10%) while a bow is equipped. → Arrow Training
Blitz Beat
| Job | Hunter |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 10 → 22 |
| Range | 5 cells |
The falcon's signature splash attack, hitting once per skill level. Damage per beat = 100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4. Also fires automatically from normal bow attacks. → Blitz Beat
Detect
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 4 |
| SP cost | 8 |
| Range | 3 → 9 cells |
Sends the falcon to reveal hidden and cloaked enemies and uncover concealed traps in an area. → Detect
Spring Trap
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Trap |
| Max level | 5 |
| SP cost | 10 |
| Range | 4 → 8 cells |
Sends the falcon to detonate a placed trap from a distance, or to safely clear unwanted traps. → Spring Trap
Beast Strafing
| Job | Hunter |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Max level | 10 |
| SP cost | 12 → 16 |
A two-hit combo follow-up to Double Strafing dealing (180 + 10 × SkillLv)% ATK, but only to Brute, Insect, Fish and Doram creatures. → Beast Strafing
Marksman (Wind Sign)
The Marksman branch is a custom VortexRo line built around marking and burst.
Hunter's Mark
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 5 |
| SP cost | 100 → 60 |
| Range | 9 cells |
| Cooldown | 30s |
| Duration | 20s → 60s |
Brands one enemy with a private mark only the Hunter and target can see; it lingers through Hide and Cloak. The marking Hunter deals +5% ranged physical damage to the marked target, and the cooldown resets instantly if the marked enemy dies. → Hunter's Mark
Beast Master
The Beast Master branch is a custom VortexRo line that lets the Hunter tame, summon and command a beast companion. The companion fights with its own stats; the Hunter directs it.
Beast Taming
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 50 |
| Range | 9 cells |
| Cast time | 1s |
| Cooldown | 3s |
Opens a capture cursor to tame a wild beast; the lower its HP, the higher the success rate. Success grants a Beast Bond used to summon the companion. → Beast Taming
Beast Call
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 30 |
| Range | 9 cells |
| Cooldown | 10s |
Summons a chosen Beast Bond's companion to the Hunter's side. Only one beast may be active at a time. → Beast Call
Beast Recall
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 20 |
| Range | 9 cells |
| Cast time | 1s |
| Cooldown | 2s |
Returns the active companion to its bond (kept in the inventory) so it can be re-summoned later. → Beast Recall
Beast Bite
| Job | Hunter |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Max level | 5 |
| SP cost | 40 → 48 |
| Range | 9 cells |
| Cooldown | 1s → 5s |
Commands the beast to lunge and bite, dealing (100 + 100 × SkillLv)% of the beast's ATK (200%–600%), then lock onto the target. → Beast Bite
Beast Orders
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 4 |
| SP cost | 30 |
| Range | 9 cells |
| Cooldown | 5s |
Sets the companion's behaviour by level: 1 Passive, 2 Defensive, 3 Offensive, 4 Release (frees the beast and consumes its bond). → Beast Orders
Inherited skills
The Hunter also keeps all Archer skills.
Advancement
The Hunter advances to the Sniper. See Second Classes.