Shield Chain: Difference between revisions
class-wiki: Crusader/Paladin rework |
class-wiki: sync with the Paladin rework (emulator audit fixes) |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 4: | Line 4: | ||
<tr><th style="text-align:left">Type</th><td>Offensive (Physical)</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive (Physical)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | ||
<tr><th style="text-align:left">Element</th><td> | <tr><th style="text-align:left">Element</th><td>Neutral</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td> | <tr><th style="text-align:left">SP cost</th><td>20 / 25 / 30 / 35 / 40</td></tr> | ||
<tr><th style="text-align:left">Range</th><td> | <tr><th style="text-align:left">Range</th><td>5 → 9 cells</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr> | <tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr> | ||
<tr><th style="text-align:left">Catalyst</th><td>Shield equipped</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td>Shield Boomerang Lv 5</td></tr> | |||
</table> | </table> | ||
'''Shield Chain''' is an offensive physical skill of the [[Paladin]] class that | '''Shield Chain''' is an offensive physical skill of the [[Paladin]] class that hurls the equipped shield at a single enemy, landing a rapid chain of five strikes. It is the shield build's main damage skill, and its power comes from the shield itself rather than from a weapon. | ||
== Overview == | == Overview == | ||
Shield Chain delivers | Shield Chain delivers five quick shield blows to one target from a distance that grows with skill level. Because its damage is built from the shield's weight, refine level and the Paladin's VIT, it rewards the same tanky gear a Paladin already wants, letting a defensive build contribute real damage without swapping equipment. | ||
== Mechanics == | == Mechanics == | ||
The skill hits the target | The skill hits the target '''5 times''' in a single cast. A shield must be equipped. | ||
'''Damage formula:''' Damage = | '''Damage formula:''' Damage per hit = 100 + 20 × SkillLv (% of ATK), where ATK = BaseATK + shield weight + 5 × Refine + VIT | ||
''' | '''Element:''' The strikes are forced to Neutral, so weapon elements and elemental endowments do not change them. | ||
'''Accuracy:''' Shield Chain gains a flat +20 Hit, applied after the usual accuracy cap, which makes it land reliably even against evasive targets. | |||
'''Other bonuses:''' The skill does not benefit from weapon mastery bonuses or elemental weapon endowments, and it is not amplified by [[Auto Guard]]. | |||
== Requirements == | == Requirements == | ||
A shield must be equipped. | A shield must be equipped for the skill to be used. | ||
== Leveling == | |||
{| class="wikitable" | |||
! Level !! Damage per hit (% of ATK) !! SP cost !! Range | |||
|- | |||
| 1 || 120% || 20 || 5 cells | |||
|- | |||
| 2 || 140% || 25 || 6 cells | |||
|- | |||
| 3 || 160% || 30 || 7 cells | |||
|- | |||
| 4 || 180% || 35 || 8 cells | |||
|- | |||
| 5 || 200% || 40 || 9 cells | |||
|} | |||
== Notes == | == Notes == | ||
* | * Heavier and more refined shields directly raise Shield Chain's damage, so the shield choice matters as much as the weapon for a shield-focused Paladin. | ||
* | * Since VIT feeds the damage as well, the stat investment that keeps the Paladin alive also feeds its offense. | ||
* Range grows with level, so at higher ranks Shield Chain can open a fight before the enemy closes in. | |||
[[Category:Paladin skills]] | [[Category:Paladin skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Latest revision as of 10:27, 25 September 2026
| Job | Paladin |
|---|---|
| Type | Offensive (Physical) |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 20 / 25 / 30 / 35 / 40 |
| Range | 5 → 9 cells |
| Cast time | 1 sec |
| Catalyst | Shield equipped |
| Requires | Shield Boomerang Lv 5 |
Shield Chain is an offensive physical skill of the Paladin class that hurls the equipped shield at a single enemy, landing a rapid chain of five strikes. It is the shield build's main damage skill, and its power comes from the shield itself rather than from a weapon.
Overview
Shield Chain delivers five quick shield blows to one target from a distance that grows with skill level. Because its damage is built from the shield's weight, refine level and the Paladin's VIT, it rewards the same tanky gear a Paladin already wants, letting a defensive build contribute real damage without swapping equipment.
Mechanics
The skill hits the target 5 times in a single cast. A shield must be equipped.
Damage formula: Damage per hit = 100 + 20 × SkillLv (% of ATK), where ATK = BaseATK + shield weight + 5 × Refine + VIT
Element: The strikes are forced to Neutral, so weapon elements and elemental endowments do not change them.
Accuracy: Shield Chain gains a flat +20 Hit, applied after the usual accuracy cap, which makes it land reliably even against evasive targets.
Other bonuses: The skill does not benefit from weapon mastery bonuses or elemental weapon endowments, and it is not amplified by Auto Guard.
Requirements
A shield must be equipped for the skill to be used.
Leveling
| Level | Damage per hit (% of ATK) | SP cost | Range |
|---|---|---|---|
| 1 | 120% | 20 | 5 cells |
| 2 | 140% | 25 | 6 cells |
| 3 | 160% | 30 | 7 cells |
| 4 | 180% | 35 | 8 cells |
| 5 | 200% | 40 | 9 cells |
Notes
- Heavier and more refined shields directly raise Shield Chain's damage, so the shield choice matters as much as the weapon for a shield-focused Paladin.
- Since VIT feeds the damage as well, the stat investment that keeps the Paladin alive also feeds its offense.
- Range grows with level, so at higher ranks Shield Chain can open a fight before the enemy closes in.