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class-wiki: Crusader/Paladin rework
 
class-wiki: sync with the Paladin rework (emulator audit fixes)
 
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<tr><th style="text-align:left">Type</th><td>Offensive (Physical)</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Physical)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self (then melee enemies)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self (then melee enemies)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral (Holy under Providence)</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>100</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">Requires</th><td>Providence Lv 2</td></tr>
</table>
</table>


'''Sacrifice''' is an offensive self-buff skill of the [[Paladin]] class that turns the Paladin's own life force into raw, defense-piercing damage. When cast, it empowers the next several melee attacks, each of which spends the Paladin's own HP to strike for a fixed share of maximum HP.
'''Sacrifice''' is an offensive self-buff skill of the [[Paladin]] class that turns the Paladin's own life force into unavoidable, defense-piercing blows. Once cast, it empowers the Paladin's next several attacks, each of which spends a share of the Paladin's maximum HP to strike far harder than a normal swing.


== Overview ==
== Overview ==


Sacrifice arms the Paladin for a short burst of self-damaging melee. After activation the following normal attacks become Sacrifice strikes that ignore the target's defense and cannot miss, but each one costs the Paladin a fixed portion of their own maximum HP. It rewards a high-HP build, since both the damage dealt and the HP paid scale off maximum HP rather than weapon attack.
Sacrifice arms the Paladin for a short burst of self-damaging melee. After activation, the following attacks resolve as Sacrifice strikes that ignore the target's defense and cannot be dodged, but each one costs the Paladin a fixed portion of their own maximum HP. The buff has no timer: it waits until the empowered attacks are spent.


== Mechanics ==
== Mechanics ==


Casting Sacrifice empowers the Paladin's next 5 melee attacks. Each empowered strike resolves as a physical hit that ignores the target's defense and the target's Flee.
Casting Sacrifice empowers the Paladin's next '''5''' attacks. Each empowered strike resolves as a physical hit that ignores the target's defense and the target's Flee, so the listed damage lands every time.


'''Damage formula:''' Damage per strike = 9% of the Paladin's Maximum HP
'''Damage formula:''' Damage per strike = 120 + 20 × SkillLv (% of ATK)


'''Effect:''' Each empowered strike costs the Paladin 9% of their own maximum HP, paid whether or not the strike connects. The buff lasts until all 5 strikes are spent.
'''HP cost:''' Each empowered strike costs the Paladin '''6% of their own maximum HP''', paid on every strike regardless of skill level.
 
'''Element:''' Empowered strikes are Neutral. While [[Providence]] is active on the Paladin, they become Holy instead; the element is checked on each individual strike, so it changes as soon as Providence expires between hits.
 
'''Other bonuses:''' Sacrifice does not benefit from weapon mastery bonuses or from elemental weapon endowments.
 
== Leveling ==
 
{| class="wikitable"
! Level !! Damage per strike (% of ATK)
|-
| 1 || 140%
|-
| 2 || 160%
|-
| 3 || 180%
|-
| 4 || 200%
|-
| 5 || 220%
|}
 
SP cost stays at 30 and the HP cost stays at 6% of maximum HP at every level, so raising the skill is a pure damage increase.


== Notes ==
== Notes ==


* Because both the damage and the self-cost are tied to maximum HP, Sacrifice favors a tanky, high-HP Paladin who can afford to trade life for guaranteed defense-ignoring hits.
* Because the strikes ignore defense and Flee, Sacrifice is reliable against high-defense or high-dodge targets that normally blunt physical attacks.
* The self-damage can be lethal if the Paladin's HP is low, so it is used with care in prolonged fights.
* The self-damage is taken on every strike, so a Paladin should watch their HP through a Sacrifice window, especially outside a party with a healer.
* Pairing Sacrifice with Providence turns the burst Holy, which is a notable gain against undead and demon enemies.


[[Category:Paladin skills]]
[[Category:Paladin skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 10:27, 25 September 2026

Sacrifice
JobPaladin
TypeOffensive (Physical)
TargetSelf (then melee enemies)
ElementNeutral (Holy under Providence)
Max level5
SP cost30
Range2 cells
RequiresProvidence Lv 2

Sacrifice is an offensive self-buff skill of the Paladin class that turns the Paladin's own life force into unavoidable, defense-piercing blows. Once cast, it empowers the Paladin's next several attacks, each of which spends a share of the Paladin's maximum HP to strike far harder than a normal swing.

Overview

Sacrifice arms the Paladin for a short burst of self-damaging melee. After activation, the following attacks resolve as Sacrifice strikes that ignore the target's defense and cannot be dodged, but each one costs the Paladin a fixed portion of their own maximum HP. The buff has no timer: it waits until the empowered attacks are spent.

Mechanics

Casting Sacrifice empowers the Paladin's next 5 attacks. Each empowered strike resolves as a physical hit that ignores the target's defense and the target's Flee, so the listed damage lands every time.

Damage formula: Damage per strike = 120 + 20 × SkillLv (% of ATK)

HP cost: Each empowered strike costs the Paladin 6% of their own maximum HP, paid on every strike regardless of skill level.

Element: Empowered strikes are Neutral. While Providence is active on the Paladin, they become Holy instead; the element is checked on each individual strike, so it changes as soon as Providence expires between hits.

Other bonuses: Sacrifice does not benefit from weapon mastery bonuses or from elemental weapon endowments.

Leveling

Level Damage per strike (% of ATK)
1 140%
2 160%
3 180%
4 200%
5 220%

SP cost stays at 30 and the HP cost stays at 6% of maximum HP at every level, so raising the skill is a pure damage increase.

Notes

  • Because the strikes ignore defense and Flee, Sacrifice is reliable against high-defense or high-dodge targets that normally blunt physical attacks.
  • The self-damage is taken on every strike, so a Paladin should watch their HP through a Sacrifice window, especially outside a party with a healer.
  • Pairing Sacrifice with Providence turns the burst Holy, which is a notable gain against undead and demon enemies.