Art of War: Difference between revisions
class-wiki: Crusader/Paladin rework |
class-wiki: sync with the Paladin rework (emulator audit fixes) |
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<tr><th style="text-align:left">Job</th><td>Paladin</td></tr> | <tr><th style="text-align:left">Job</th><td>Paladin</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Supportive (party buff)</td></tr> | <tr><th style="text-align:left">Type</th><td>Supportive (party buff)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self and nearby party</td></tr> | <tr><th style="text-align:left">Target</th><td>Self and nearby party members</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td> | <tr><th style="text-align:left">Max level</th><td>3</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td> | <tr><th style="text-align:left">SP cost</th><td>22 / 29 / 36</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td> | <tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr> | ||
<tr><th style="text-align:left">Duration</th><td> | <tr><th style="text-align:left">Duration</th><td>60 / 90 / 120 sec</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Holy Cross Lv 3, Trust Lv 3</td></tr> | |||
</table> | </table> | ||
'''Art of War''' is a supportive party-wide aura of the [[Paladin]] class that sharpens the | '''Art of War''' is a supportive party-wide aura of the [[Paladin]] class that sharpens the offense of nearby allies. It is one of two auras the Paladin can project, and the offensive aura and the protective aura cannot be held at the same time. | ||
== Overview == | == Overview == | ||
When cast, the aura radiates from the Paladin | When cast, the aura radiates from the Paladin across their field of view, blessing the Paladin and every party member standing within it. Each affected ally gains attack power, accuracy and critical rate for the duration. Holding the aura costs the Paladin a small trickle of SP every second, so it is a commitment the Paladin pays for while the group benefits. | ||
== Mechanics == | == Mechanics == | ||
The aura is | The aura is centred on the Paladin and applies to the caster plus party members within the caster's field of view. In a battleground it blesses the Paladin's own team instead of the party, never the rival team. Recasting refreshes the buff on everyone in range. | ||
'''Effect:''' | '''Effect on each affected ally:''' | ||
* +(8 × SkillLv) ATK | |||
* +(4 × SkillLv) Hit | |||
* +(2 × SkillLv) critical rate | |||
'''Upkeep:''' | '''Upkeep:''' Only the Paladin pays upkeep, losing 1 SP every second while the aura runs. If the Paladin cannot pay, the aura ends early for them. Party members carry the buff for free and do not lose SP. The upkeep does not block the Paladin's natural SP regeneration. | ||
'''Exclusivity:''' | '''Exclusivity:''' Receiving Art of War ends [[Aura of the Guardian]] on that ally, and the reverse is also true. Only one Paladin aura can be held at a time, and the most recently cast one wins. | ||
'''Ending early:''' The buff is removed when an ally leaves the party and when they change map. It cannot be saved between sessions. | |||
== Leveling == | == Leveling == | ||
{| class="wikitable" | |||
! Level !! ATK !! Hit !! Critical rate !! Duration !! SP cost | |||
|- | |||
| 1 || +8 || +4 || +2 || 60 sec || 22 | |||
|- | |||
| 2 || +16 || +8 || +4 || 90 sec || 29 | |||
|- | |||
| 3 || +24 || +12 || +6 || 120 sec || 36 | |||
|} | |||
== Notes == | == Notes == | ||
* | * Because the bonuses are flat, Art of War is most noticeable on party members whose own attack values are modest, and the accuracy it adds helps the whole group against evasive enemies. | ||
* | * The aura is a group tool: the Paladin gives up SP upkeep so that everyone nearby hits harder and more often. | ||
* Since it cannot run alongside the protective aura, the Paladin picks per fight whether the party gains more from offense or from sustained healing. | |||
[[Category:Paladin skills]] | [[Category:Paladin skills]] | ||
[[Category:Supportive skills]] | [[Category:Supportive skills]] | ||
Latest revision as of 10:27, 25 September 2026
| Job | Paladin |
|---|---|
| Type | Supportive (party buff) |
| Target | Self and nearby party members |
| Max level | 3 |
| SP cost | 22 / 29 / 36 |
| Cast time | 1 sec |
| Duration | 60 / 90 / 120 sec |
| Requires | Holy Cross Lv 3, Trust Lv 3 |
Art of War is a supportive party-wide aura of the Paladin class that sharpens the offense of nearby allies. It is one of two auras the Paladin can project, and the offensive aura and the protective aura cannot be held at the same time.
Overview
When cast, the aura radiates from the Paladin across their field of view, blessing the Paladin and every party member standing within it. Each affected ally gains attack power, accuracy and critical rate for the duration. Holding the aura costs the Paladin a small trickle of SP every second, so it is a commitment the Paladin pays for while the group benefits.
Mechanics
The aura is centred on the Paladin and applies to the caster plus party members within the caster's field of view. In a battleground it blesses the Paladin's own team instead of the party, never the rival team. Recasting refreshes the buff on everyone in range.
Effect on each affected ally:
- +(8 × SkillLv) ATK
- +(4 × SkillLv) Hit
- +(2 × SkillLv) critical rate
Upkeep: Only the Paladin pays upkeep, losing 1 SP every second while the aura runs. If the Paladin cannot pay, the aura ends early for them. Party members carry the buff for free and do not lose SP. The upkeep does not block the Paladin's natural SP regeneration.
Exclusivity: Receiving Art of War ends Aura of the Guardian on that ally, and the reverse is also true. Only one Paladin aura can be held at a time, and the most recently cast one wins.
Ending early: The buff is removed when an ally leaves the party and when they change map. It cannot be saved between sessions.
Leveling
| Level | ATK | Hit | Critical rate | Duration | SP cost |
|---|---|---|---|---|---|
| 1 | +8 | +4 | +2 | 60 sec | 22 |
| 2 | +16 | +8 | +4 | 90 sec | 29 |
| 3 | +24 | +12 | +6 | 120 sec | 36 |
Notes
- Because the bonuses are flat, Art of War is most noticeable on party members whose own attack values are modest, and the accuracy it adds helps the whole group against evasive enemies.
- The aura is a group tool: the Paladin gives up SP upkeep so that everyone nearby hits harder and more often.
- Since it cannot run alongside the protective aura, the Paladin picks per fight whether the party gains more from offense or from sustained healing.