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Heaven's Drive: Difference between revisions

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class-wiki: Wizard/High Wizard migration
class-wiki: 1:1 audit vs live src (5x5 area, Wizard+Sage, Quagmire bonus)
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Heaven's Drive</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Heaven's Drive</caption>
<tr><th style="text-align:left">Job</th><td>Sage / Wizard</td></tr>
<tr><th style="text-align:left">Job</th><td>Wizard, Sage</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
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<tr><th style="text-align:left">SP cost</th><td>28 / 32 / 36 / 40 / 44</td></tr>
<tr><th style="text-align:left">SP cost</th><td>28 / 32 / 36 / 40 / 44</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 – 5 s (scales with level)</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s per level (1 to 5 s)</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>0.7 s</td></tr>
<tr><th style="text-align:left">Requires</th><td>Wizard: Earth Spike Lv 1<br />Sage: Seismic Weapon Lv 1</td></tr>
</table>
</table>


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== Overview ==
== Overview ==
Heaven's Drive is a ground-targeted area spell. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. It can also strike hidden and cloaked enemies in the area.
 
Heaven's Drive is a ground-targeted area spell available to both Wizards and Sages. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. For Wizards it is also the gateway to Quagmire, and Professors need it to learn Gravitation Field.


== Mechanics ==
== Mechanics ==
The spell strikes every target in the area once per level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK.


Damage formula (per hit): MATK × 100%, repeated SkillLv times.
The spell strikes every enemy in the 5×5 area once per skill level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK.
 
* Damage per hit: 100% MATK
* Total damage: (100 × SkillLv)% MATK
* Against a target affected by Quagmire: +50% damage, for a total of (150 × SkillLv)% MATK


So total damage on a single target equals roughly (MATK × 100%) × SkillLv. The cast time grows with level (1 second at Level 1, rising by 1 second per level to 5 seconds at Level 5), trading a longer wind-up for more hits.
The spikes also reach hidden enemies, which makes the skill a common answer to cloaked or buried targets. Cast time is one second per skill level, so higher levels trade a longer wind-up for more hits. After-cast delay is a flat 0.7 seconds at every level, and the skill has no cooldown.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Hits !! SP cost !! Cast time
! Level !! Hits !! Total damage (% MATK) !! Under Quagmire !! Cast time !! SP
|-
|-
| 1 || 1 || 28 || 1 s
| 1 || 1 || 100 || 150 || 1 s || 28
|-
|-
| 2 || 2 || 32 || 2 s
| 2 || 2 || 200 || 300 || 2 s || 32
|-
|-
| 3 || 3 || 36 || 3 s
| 3 || 3 || 300 || 450 || 3 s || 36
|-
|-
| 4 || 4 || 40 || 4 s
| 4 || 4 || 400 || 600 || 4 s || 40
|-
|-
| 5 || 5 || 44 || 5 s
| 5 || 5 || 500 || 750 || 5 s || 44
|}
|}


== Notes ==
== Notes ==
* The spell reveals and hits hidden or cloaked enemies caught in the area.
* The spikes only reach targets on the ground; they cannot strike airborne or otherwise out-of-reach enemies.


* The spikes reach hidden enemies, so the skill can be used to reveal and damage concealed targets.
* Enemies slowed by Quagmire take 50% extra damage from every hit.
* This skill can be copied by classes with Plagiarism or Reproduce.
[[Category:Wizard skills]]
[[Category:Sage skills]]
[[Category:Sage skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 17:19, 20 August 2026

Heaven's Drive
JobWizard, Sage
TypeOffensive (Magic)
TargetGround
ElementEarth
Max level5
SP cost28 / 32 / 36 / 40 / 44
Range9 cells
Cast time1 s per level (1 to 5 s)
After-cast delay0.7 s
RequiresWizard: Earth Spike Lv 1
Sage: Seismic Weapon Lv 1

Heaven's Drive calls jagged spikes of earth up through the ground over a small area, striking everything caught above them with Earth-property magic.

Overview

Heaven's Drive is a ground-targeted area spell available to both Wizards and Sages. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. For Wizards it is also the gateway to Quagmire, and Professors need it to learn Gravitation Field.

Mechanics

The spell strikes every enemy in the 5×5 area once per skill level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK.

  • Damage per hit: 100% MATK
  • Total damage: (100 × SkillLv)% MATK
  • Against a target affected by Quagmire: +50% damage, for a total of (150 × SkillLv)% MATK

The spikes also reach hidden enemies, which makes the skill a common answer to cloaked or buried targets. Cast time is one second per skill level, so higher levels trade a longer wind-up for more hits. After-cast delay is a flat 0.7 seconds at every level, and the skill has no cooldown.

Leveling

Level Hits Total damage (% MATK) Under Quagmire Cast time SP
1 1 100 150 1 s 28
2 2 200 300 2 s 32
3 3 300 450 3 s 36
4 4 400 600 4 s 40
5 5 500 750 5 s 44

Notes

  • The spikes reach hidden enemies, so the skill can be used to reveal and damage concealed targets.
  • Enemies slowed by Quagmire take 50% extra damage from every hit.
  • This skill can be copied by classes with Plagiarism or Reproduce.