Jump to content

Killing Wind: Difference between revisions

From Vortex Legends
class-wiki: Wizard/High Wizard migration
 
class-wiki: High Wizard audit 1:1 vs live code
Tag: New redirect
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
#REDIRECT [[Overload]]
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Killing Wind</caption>
<tr><th style="text-align:left">Job</th><td>High Wizard</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Requires</th><td>Wind Ivy Lv 3</td></tr>
</table>
Killing Wind makes every gust the High Wizard summons strike harder the closer the target is to death.
 
== Overview ==
Killing Wind is the capstone passive of the Tempest (Wind) branch, reached only after rebirth. It is the executioner engine of the build: there is no resource to manage and nothing to stack, the bonus is driven entirely by how wounded the target is. It rewards focusing a single foe and is strongest against high-HP bosses, where the damage ramp lasts most of the fight.
 
== Mechanics ==
The skill adds bonus damage to all of the caster's Wind-element magic, scaling with the target's missing health.
 
Bonus formula: Bonus damage = 10 × SkillLv % × (target's missing HP %).
 
At full HP the target takes no bonus at all; as it loses health the bonus rises smoothly, reaching its maximum against a nearly dead target. At Level 10 that maximum is +100% extra Wind damage. Against other players the entire bonus is halved as a safeguard.
 
It applies to every Wind spell the caster casts, including [[Lightning Bolt]], [[Thunder Storm]], [[Jupitel Thunder]], [[Lord of Vermilion]] and [[Wind Ivy]].
 
== Leveling ==
{| class="wikitable"
! Level !! Max bonus vs monsters !! Max bonus vs players
|-
| 1 || +10% || +5%
|-
| 3 || +30% || +15%
|-
| 5 || +50% || +25%
|-
| 7 || +70% || +35%
|-
| 10 || +100% || +50%
|}
 
== Notes ==
* No effect against a full-HP target; the value comes from finishing wounded enemies.
* Because it reads missing HP, the bonus is largest exactly when a foe is about to fall.
 
[[Category:High Wizard skills]]
[[Category:Passive skills]]

Latest revision as of 10:09, 21 August 2026

Redirect to: