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Quagmire: Difference between revisions

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class-wiki: Wizard/High Wizard migration
 
class-wiki: 1:1 audit vs live src (area, monster values, buff cancels)
 
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<tr><th style="text-align:left">SP cost</th><td>5 / 10 / 15 / 20 / 25</td></tr>
<tr><th style="text-align:left">SP cost</th><td>5 / 10 / 15 / 20 / 25</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Area</th><td>5×5 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>None</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>5 s → 25 s (+5 s per level)</td></tr>
<tr><th style="text-align:left">Duration</th><td>5 s to 25 s (5 s per level)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Heaven's Drive Lv 1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Heaven's Drive Lv 1</td></tr>
</table>
</table>
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== Mechanics ==
== Mechanics ==
Casting on a target area creates a field of mire. Enemies standing in it move at reduced speed and suffer a penalty to their Agility and Dexterity for as long as they remain affected. The skill deals no damage.
Casting on a target area creates a 5×5 field of mire that lasts for the whole duration. Enemies standing in it are affected while inside, and the effect lingers on them for the same duration once applied. The skill deals no damage.


Stat reduction (players): Agility and Dexterity are each lowered by 5 × SkillLv. Monsters caught in it are slowed and lose twice as much of these stats.
Stat reduction (players): AGI and DEX are each lowered by 5 × SkillLv. Monsters caught in it lose 10 × SkillLv instead, twice as much.


Movement speed is sharply reduced while affected, and the Quagmire effect suppresses many haste and concentration buffs. Higher levels extend how long the field lasts.
Movement speed reduction: -50 % while affected.
 
Duration: 5 × SkillLv seconds.
 
The Quagmire effect also cancels and blocks many haste and concentration buffs while it is active, including Increase Agility, Improve Concentration, True Sight, Wind Walk, Adrenaline Rush, Spear Quicken, Two-Hand Quicken, One-Hand Quicken, Cart Boost and Acceleration. It cannot be removed by Clearance and is not saved when logging out.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! AGI / DEX reduction (players) !! Duration (sec) !! SP
! Level !! AGI / DEX reduction (players) !! AGI / DEX reduction (monsters) !! Duration (sec) !! SP
|-
|-
| 1 || 5 || 5 || 5
| 1 || 5 || 10 || 5 || 5
|-
|-
| 2 || 10 || 10 || 10
| 2 || 10 || 20 || 10 || 10
|-
|-
| 3 || 15 || 15 || 15
| 3 || 15 || 30 || 15 || 15
|-
|-
| 4 || 20 || 20 || 20
| 4 || 20 || 40 || 20 || 20
|-
|-
| 5 || 25 || 25 || 25
| 5 || 25 || 50 || 25 || 25
|}
|}


== Notes ==
== Notes ==
* Deals no damage; it is purely a slow and stat debuff.
* Deals no damage; it is purely a slow and a stat debuff.
* The Quagmire effect suppresses many movement-speed and concentration buffs while it is active.
* Movement speed is halved for everyone standing in the field.
* The effect ignores hovering targets and still reaches hidden targets.
* A Fire Rain removes the field.


[[Category:Wizard skills]]
[[Category:Wizard skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Latest revision as of 17:18, 20 August 2026

Quagmire
JobWizard
TypeSupportive
TargetGround
ElementEarth
Max level5
SP cost5 / 10 / 15 / 20 / 25
Range9 cells
Area5×5 cells
Cast timeNone
After-cast delay1 s
Duration5 s to 25 s (5 s per level)
RequiresHeaven's Drive Lv 1

Quagmire turns a patch of ground into clinging mire that slows enemies and saps their Agility and Dexterity.

Overview

Quagmire is a ground-control debuff skill that bogs down anyone standing in its area, making it useful against fast enemies and to neutralize speed-based buffs. It deals no damage and instead weakens movement and the Agility and Dexterity of those caught inside. It requires Heaven's Drive to learn.

Mechanics

Casting on a target area creates a 5×5 field of mire that lasts for the whole duration. Enemies standing in it are affected while inside, and the effect lingers on them for the same duration once applied. The skill deals no damage.

Stat reduction (players): AGI and DEX are each lowered by 5 × SkillLv. Monsters caught in it lose 10 × SkillLv instead, twice as much.

Movement speed reduction: -50 % while affected.

Duration: 5 × SkillLv seconds.

The Quagmire effect also cancels and blocks many haste and concentration buffs while it is active, including Increase Agility, Improve Concentration, True Sight, Wind Walk, Adrenaline Rush, Spear Quicken, Two-Hand Quicken, One-Hand Quicken, Cart Boost and Acceleration. It cannot be removed by Clearance and is not saved when logging out.

Leveling

Level AGI / DEX reduction (players) AGI / DEX reduction (monsters) Duration (sec) SP
1 5 10 5 5
2 10 20 10 10
3 15 30 15 15
4 20 40 20 20
5 25 50 25 25

Notes

  • Deals no damage; it is purely a slow and a stat debuff.
  • Movement speed is halved for everyone standing in the field.
  • The effect ignores hovering targets and still reaches hidden targets.
  • A Fire Rain removes the field.