Jump to content

Jupitel Thunder: Difference between revisions

From Vortex Legends
class-wiki: Wizard/High Wizard migration
 
class-wiki: 1:1 audit vs live src (cast time, prereqs, LOS rule)
 
Line 6: Line 6:
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 47 (+3 per level)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 to 47 (+3 per level)</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2.5 s → 7 s (increases with level)</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5 s to 6 s (increases with level)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Lightning Bolt Lv 1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Lightning Bolt Lv 1</td></tr>
</table>
</table>
Jupitel Thunder hurls a spinning ball of Wind energy that strikes a single enemy several times and pushes it back.
Jupitel Thunder hurls a spinning ball of Wind energy that strikes a single enemy several times and pushes it back.


== Overview ==
== Overview ==
Jupitel Thunder is a single-target Wind attack that combines repeated hits with strong knockback, letting a Wizard hammer one foe while shoving it out of reach. It is a prerequisite for both Lord of Vermilion and Storm Gust, making it a core early Wizard pick. It requires Lightning Bolt to learn.
 
Jupitel Thunder is a single-target Wind attack that combines repeated hits with strong knockback, letting a Wizard hammer one foe while shoving it out of reach. It is a prerequisite for Lord of Vermilion, so most Wizards pick it up early.


== Mechanics ==
== Mechanics ==
The spell launches a ball of energy that bores into the target, dealing several Wind hits and knocking the enemy back. The knockback resolves a fraction of a second after the cast, so another spell can be queued before the push lands.


Damage formula (per hit): Damage = 100 % of MATK.
The ball strikes the target (SkillLv + 2) times. Each hit deals 100% of the caster's MATK as Wind magic damage, so the skill lands 3 hits at level 1 and 12 hits at level 10.


The number of hits and the distance of the knockback both increase with level, from 3 hits and a 2-cell push at Level 1 to 12 hits and a 7-cell push at Level 10.
Every cast also knocks the target back, from 2 cells at level 1 up to 7 cells at level 10.
 
The projectile resolves a short moment after the cast finishes, which lets the Wizard start another spell during the gap. Once launched it continues to hit the target as long as there is an unobstructed line of sight, even if the target has moved beyond the normal 9 cell range.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Damage per hit (% MATK) !! Hits !! Knockback (cells) !! SP
! Level !! Damage per hit (% MATK) !! Hits !! Knockback (cells) !! Cast (sec) !! SP
|-
|-
| 1 || 100 || 3 || 2 || 20
| 1 || 100 || 3 || 2 || 1.5 || 20
|-
|-
| 3 || 100 || 5 || 3 || 26
| 3 || 100 || 5 || 3 || 2.5 || 26
|-
|-
| 5 || 100 || 7 || 4 || 32
| 5 || 100 || 7 || 4 || 3.5 || 32
|-
|-
| 7 || 100 || 9 || 5 || 38
| 7 || 100 || 9 || 5 || 4.5 || 38
|-
|-
| 10 || 100 || 12 || 7 || 47
| 10 || 100 || 12 || 7 || 6.0 || 47
|}
|}


== Notes ==
== Notes ==
* The knockback resolves slightly after the cast, allowing another spell to be started during the gap.
* The knockback resolves slightly after the cast, allowing another spell to be started during the gap.
* Jupitel Thunder Lv 3 is required to learn Lord of Vermilion.
* This skill can be copied by classes with Plagiarism or Reproduce.
* This skill can be copied by classes with Plagiarism or Reproduce.


[[Category:Wizard skills]]
[[Category:Wizard skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 17:18, 20 August 2026

Jupitel Thunder
JobWizard
TypeOffensive (Magic)
TargetSingle enemy
ElementWind
Max level10
SP cost20 to 47 (+3 per level)
Range9 cells
Cast time1.5 s to 6 s (increases with level)
RequiresLightning Bolt Lv 1

Jupitel Thunder hurls a spinning ball of Wind energy that strikes a single enemy several times and pushes it back.

Overview

Jupitel Thunder is a single-target Wind attack that combines repeated hits with strong knockback, letting a Wizard hammer one foe while shoving it out of reach. It is a prerequisite for Lord of Vermilion, so most Wizards pick it up early.

Mechanics

The ball strikes the target (SkillLv + 2) times. Each hit deals 100% of the caster's MATK as Wind magic damage, so the skill lands 3 hits at level 1 and 12 hits at level 10.

Every cast also knocks the target back, from 2 cells at level 1 up to 7 cells at level 10.

The projectile resolves a short moment after the cast finishes, which lets the Wizard start another spell during the gap. Once launched it continues to hit the target as long as there is an unobstructed line of sight, even if the target has moved beyond the normal 9 cell range.

Leveling

Level Damage per hit (% MATK) Hits Knockback (cells) Cast (sec) SP
1 100 3 2 1.5 20
3 100 5 3 2.5 26
5 100 7 4 3.5 32
7 100 9 5 4.5 38
10 100 12 7 6.0 47

Notes

  • The knockback resolves slightly after the cast, allowing another spell to be started during the gap.
  • Jupitel Thunder Lv 3 is required to learn Lord of Vermilion.
  • This skill can be copied by classes with Plagiarism or Reproduce.