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| [[Category:Champion skills]][[Category:Active skills]] | | #REDIRECT [[Palm Strike]] |
| <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
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| <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Palm Strike</caption>
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| <tr><th style="text-align:left">Job</th><td>Champion</td></tr>
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| <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
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| <tr><th style="text-align:left">Target</th><td>Single enemy</td></tr>
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| <tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
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| <tr><th style="text-align:left">Max level</th><td>5</td></tr>
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| <tr><th style="text-align:left">SP cost</th><td>2 / 4 / 6 / 8 / 10 (Lv 1–5)</td></tr>
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| <tr><th style="text-align:left">Range</th><td>Melee (touch)</td></tr>
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| <tr><th style="text-align:left">Knockback</th><td>3 cells</td></tr>
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| <tr><th style="text-align:left">After-cast delay</th><td>300 ms (ASPD-independent)</td></tr>
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| <tr><th style="text-align:left">Requires</th><td>[[Fury]] (Explosion Spirits) active</td></tr>
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| </table>
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| == Overview ==
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| Raging Palm Strike is a Champion-exclusive strike that channels explosive ki into a focused palm blow. The caster appears to absorb the incoming hit for a split second before the true force arrives: the damage and knockback land '''one second after activation''', not on cast. This deliberate delay rewards precise positioning and timing.
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| The skill requires the '''Explosion Spirits''' (Fury) status to be active, so it is always part of a Fury-empowered combat sequence.
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| == Mechanics ==
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| === Damage ===
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| The skill deals a single hit of physical weapon-property damage calculated as:
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| : '''Damage = (200 + 100 × SkillLv) % ATK'''
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| {| class="wikitable" style="text-align:center"
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| ! Level !! ATK Modifier
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| |-
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| | 1 || 300%
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| |-
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| | 2 || 400%
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| |-
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| | 3 || 500%
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| |-
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| | 4 || 600%
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| |-
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| | 5 || 700%
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| |}
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| === Delayed application ===
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| When cast, the client displays a brief "absorbed damage" animation. One second later the real hit resolves, simultaneously dealing the damage and knocking the target back 3 cells. This delay cannot be reduced.
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| === Knockback ===
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| The target is knocked back 3 cells at the moment the delayed hit lands. If the target is against a wall, the unreachable cells are simply wasted.
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| == Leveling table ==
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| {| class="wikitable" style="text-align:center"
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| ! Level !! SP Cost !! ATK Modifier !! Knockback
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| |-
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| | 1 || 2 || 300% || 3 cells
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| |-
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| | 2 || 4 || 400% || 3 cells
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| |-
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| | 3 || 6 || 500% || 3 cells
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| |-
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| | 4 || 8 || 600% || 3 cells
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| |-
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| | 5 || 10 || 700% || 3 cells
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| |}
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| == Notes ==
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| * '''Explosion Spirits is mandatory.''' The skill cannot be used without the Fury buff active on the caster.
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| * The after-cast delay is a fixed 300 ms and does not scale with ASPD.
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| * Because the damage lands on a delayed timer, it is affected by the target's position at the moment of impact (1 second after cast), not at the moment of activation.
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| * This skill has no additional combo bonus — it uses the base formula only.
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