Heaven's Drive: Difference between revisions
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Heaven's Drive</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Heaven's Drive</caption> | ||
<tr><th style="text-align:left">Job</th><td>Wizard, Sage</td></tr> | |||
<tr><th style="text-align:left">Job</th><td>Sage</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ground</td></tr> | <tr><th style="text-align:left">Target</th><td>Ground</td></tr> | ||
| Line 9: | Line 8: | ||
<tr><th style="text-align:left">SP cost</th><td>28 / 32 / 36 / 40 / 44</td></tr> | <tr><th style="text-align:left">SP cost</th><td>28 / 32 / 36 / 40 / 44</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>1 | <tr><th style="text-align:left">Cast time</th><td>1 s per level (1 to 5 s)</td></tr> | ||
<tr><th style="text-align:left">After-cast delay</th><td>0.7 s</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td>Wizard: Earth Spike Lv 1<br />Sage: Seismic Weapon Lv 1</td></tr> | |||
</table> | </table> | ||
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== Overview == | == Overview == | ||
Heaven's Drive is a ground-targeted area spell. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. | |||
Heaven's Drive is a ground-targeted area spell available to both Wizards and Sages. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. For Wizards it is also the gateway to Quagmire, and Professors need it to learn Gravitation Field. | |||
== Mechanics == | == Mechanics == | ||
Damage | The spell strikes every enemy in the 5×5 area once per skill level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK. | ||
* Damage per hit: 100% MATK | |||
* Total damage: (100 × SkillLv)% MATK | |||
* Against a target affected by Quagmire: +50% damage, for a total of (150 × SkillLv)% MATK | |||
The spikes also reach hidden enemies, which makes the skill a common answer to cloaked or buried targets. Cast time is one second per skill level, so higher levels trade a longer wind-up for more hits. After-cast delay is a flat 0.7 seconds at every level, and the skill has no cooldown. | |||
== Leveling == | == Leveling == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Hits !! | ! Level !! Hits !! Total damage (% MATK) !! Under Quagmire !! Cast time !! SP | ||
|- | |- | ||
| 1 || 1 || | | 1 || 1 || 100 || 150 || 1 s || 28 | ||
|- | |- | ||
| 2 || 2 || | | 2 || 2 || 200 || 300 || 2 s || 32 | ||
|- | |- | ||
| 3 || 3 || | | 3 || 3 || 300 || 450 || 3 s || 36 | ||
|- | |- | ||
| 4 || 4 || | | 4 || 4 || 400 || 600 || 4 s || 40 | ||
|- | |- | ||
| 5 || 5 || | | 5 || 5 || 500 || 750 || 5 s || 44 | ||
|} | |} | ||
== Notes == | == Notes == | ||
* The spikes reach hidden enemies, so the skill can be used to reveal and damage concealed targets. | |||
* Enemies slowed by Quagmire take 50% extra damage from every hit. | |||
* This skill can be copied by classes with Plagiarism or Reproduce. | |||
[[Category:Wizard skills]] | |||
[[Category:Sage skills]] | [[Category:Sage skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Latest revision as of 17:19, 20 August 2026
| Job | Wizard, Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 28 / 32 / 36 / 40 / 44 |
| Range | 9 cells |
| Cast time | 1 s per level (1 to 5 s) |
| After-cast delay | 0.7 s |
| Requires | Wizard: Earth Spike Lv 1 Sage: Seismic Weapon Lv 1 |
Heaven's Drive calls jagged spikes of earth up through the ground over a small area, striking everything caught above them with Earth-property magic.
Overview
Heaven's Drive is a ground-targeted area spell available to both Wizards and Sages. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. For Wizards it is also the gateway to Quagmire, and Professors need it to learn Gravitation Field.
Mechanics
The spell strikes every enemy in the 5×5 area once per skill level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK.
- Damage per hit: 100% MATK
- Total damage: (100 × SkillLv)% MATK
- Against a target affected by Quagmire: +50% damage, for a total of (150 × SkillLv)% MATK
The spikes also reach hidden enemies, which makes the skill a common answer to cloaked or buried targets. Cast time is one second per skill level, so higher levels trade a longer wind-up for more hits. After-cast delay is a flat 0.7 seconds at every level, and the skill has no cooldown.
Leveling
| Level | Hits | Total damage (% MATK) | Under Quagmire | Cast time | SP |
|---|---|---|---|---|---|
| 1 | 1 | 100 | 150 | 1 s | 28 |
| 2 | 2 | 200 | 300 | 2 s | 32 |
| 3 | 3 | 300 | 450 | 3 s | 36 |
| 4 | 4 | 400 | 600 | 4 s | 40 |
| 5 | 5 | 500 | 750 | 5 s | 44 |
Notes
- The spikes reach hidden enemies, so the skill can be used to reveal and damage concealed targets.
- Enemies slowed by Quagmire take 50% extra damage from every hit.
- This skill can be copied by classes with Plagiarism or Reproduce.