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Maximize Magic: Difference between revisions

From Vortex Legends
class-wiki: Mage/Sage/Professor migration
 
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
(4 intermediate revisions by the same user not shown)
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Maximize Magic</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Maximize Magic</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>SA_MAXIMIZEMAGIC</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Sage</td></tr>
<tr><th style="text-align:left">Job</th><td>Sage</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
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| 5 || 100% (constant damage)
| 5 || 100% (constant damage)
|}
|}
== Availability ==
On the current live (pre-renewal) server this passive has '''no effect yet'''. Its damage-steadying code is only active in the renewal build, so learning Maximize Magic does not yet change magic damage until the effect is enabled on the pre-renewal path.


[[Category:Sage skills]]
[[Category:Sage skills]]
[[Category:Passive skills]]
[[Category:Passive skills]]

Latest revision as of 09:49, 23 July 2026

Maximize Magic
JobSage
TypePassive
Max level5

Maximize Magic is a VortexRo passive that steadies the Sage's magic damage, pushing the low end of each spell's damage roll up toward its maximum so that spells hit for a more reliable amount.

Overview

Magic damage normally varies between a minimum and a maximum value with each cast. Maximize Magic narrows that gap, raising the minimum magic attack closer to the maximum. At the highest level the two become equal, so every spell deals constant, fully reliable damage.

Mechanics

The skill closes the gap between minimum and maximum Magic Attack by a percentage per level.

Randomness reduction formula: (20 × SkillLv)% of the gap closed — 20% / 40% / 60% / 80% / 100% at Levels 1–5.

At Level 5 the minimum Magic Attack equals the maximum, eliminating all variance in magic damage.

Leveling

Level Gap between min and max MATK closed
1 20%
2 40%
3 60%
4 80%
5 100% (constant damage)