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class-wiki: Monk tree
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dodge</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dodge</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>MO_DODGE</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Iron Hand Lv 2</td></tr>
</table>
</table>


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== Overview ==
== Overview ==


Dodge is a passive skill that permanently increases the Monk's Flee rate through practiced evasive footwork.
Dodge sharpens the Monk's footwork, permanently raising both ordinary evasion and the rarer perfect dodge that ignores an attack outright. It is a cheap, always-on layer of survivability for a class that fights in melee range, and it opens the way to [[Blade Stop]].


== Mechanics ==
== Mechanics ==


: Flee bonus = '''3 × SkillLv'''
Both bonuses are permanent and apply with any weapon.


At level 10 this provides a permanent +30 Flee.
* '''Flee:''' +3 × SkillLv
* '''Perfect Dodge:''' +1 × SkillLv


== Leveling Table ==
Flee reduces the chance that an ordinary attack connects, while Perfect Dodge gives a flat chance to avoid an attack regardless of the attacker's accuracy.
 
== Leveling ==


{| class="wikitable"
{| class="wikitable"
! Level !! Flee Bonus
! Level !! Flee !! Perfect Dodge
|-
| 1 || +3
|-
| 2 || +6
|-
| 3 || +9
|-
| 4 || +12
|-
| 5 || +15
|-
|-
| 6 || +18
| 1 || +3 || +1
|-
|-
| 7 || +21
| 2 || +6 || +2
|-
|-
| 8 || +24
| 3 || +9 || +3
|-
|-
| 9 || +27
| 4 || +12 || +4
|-
|-
| 10 || +30
| 5 || +15 || +5
|}
|}


== Notes ==
== Notes ==


* The Flee bonus is applied during stat recalculation and is visible in the status window.
* Flee suffers the usual penalty when several enemies attack at once; Perfect Dodge does not, which makes it valuable when fighting groups.
* Dodge stacks with AGI-based Flee, equipment bonuses, and status effect modifiers.
* Level 2 is the prerequisite for [[Blade Stop]].


[[Category:Monk skills]]
[[Category:Monk skills]]
[[Category:Passive skills]]
[[Category:Passive skills]]

Latest revision as of 21:35, 31 August 2026

Dodge
JobMonk / Champion
TypePassive
Max level5
RequiresIron Hand Lv 2

Dodge

Overview

Dodge sharpens the Monk's footwork, permanently raising both ordinary evasion and the rarer perfect dodge that ignores an attack outright. It is a cheap, always-on layer of survivability for a class that fights in melee range, and it opens the way to Blade Stop.

Mechanics

Both bonuses are permanent and apply with any weapon.

  • Flee: +3 × SkillLv
  • Perfect Dodge: +1 × SkillLv

Flee reduces the chance that an ordinary attack connects, while Perfect Dodge gives a flat chance to avoid an attack regardless of the attacker's accuracy.

Leveling

Level Flee Perfect Dodge
1 +3 +1
2 +6 +2
3 +9 +3
4 +12 +4
5 +15 +5

Notes

  • Flee suffers the usual penalty when several enemies attack at once; Perfect Dodge does not, which makes it valuable when fighting groups.
  • Level 2 is the prerequisite for Blade Stop.