Dodge: Difference between revisions
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class-wiki: Monk tree |
Cleanup: remove Aegis name row |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dodge</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dodge</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
</table> | </table> | ||
== Overview == | == Overview == | ||
Latest revision as of 11:27, 16 June 2026
| Job | Monk / Champion |
|---|---|
| Type | Passive |
| Max level | 10 |
Overview
Dodge is a passive skill that permanently increases the Monk's Flee rate through practiced evasive footwork.
Mechanics
- Flee bonus = 3 × SkillLv
At level 10 this provides a permanent +30 Flee.
Leveling Table
| Level | Flee Bonus |
|---|---|
| 1 | +3 |
| 2 | +6 |
| 3 | +9 |
| 4 | +12 |
| 5 | +15 |
| 6 | +18 |
| 7 | +21 |
| 8 | +24 |
| 9 | +27 |
| 10 | +30 |
Notes
- The Flee bonus is applied during stat recalculation and is visible in the status window.
- Dodge stacks with AGI-based Flee, equipment bonuses, and status effect modifiers.