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class-wiki: Crusader/Paladin rework
 
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<tr><th style="text-align:left">Job</th><td>Paladin</td></tr>
<tr><th style="text-align:left">Job</th><td>Paladin</td></tr>
<tr><th style="text-align:left">Type</th><td>Supportive (party buff)</td></tr>
<tr><th style="text-align:left">Type</th><td>Supportive (party buff)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self and nearby party</td></tr>
<tr><th style="text-align:left">Target</th><td>Self and nearby party members</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>3</td></tr>
<tr><th style="text-align:left">SP cost</th><td>50</td></tr>
<tr><th style="text-align:left">SP cost</th><td>22 / 29 / 36</td></tr>
<tr><th style="text-align:left">Cast time</th><td>3 sec</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>20 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>60 / 90 / 120 sec</td></tr>
<tr><th style="text-align:left">Requires</th><td>Holy Cross Lv 3, Trust Lv 3</td></tr>
</table>
</table>


'''Art of War''' is a supportive party-wide aura of the [[Paladin]] class that sharpens the attack of nearby allies. It is one of two mutually exclusive auras the Paladin can project; the offensive aura and the protective aura cannot both be active at once.
'''Art of War''' is a supportive party-wide aura of the [[Paladin]] class that sharpens the offense of nearby allies. It is one of two auras the Paladin can project, and the offensive aura and the protective aura cannot be held at the same time.


== Overview ==
== Overview ==


When cast, the aura radiates from the Paladin to themselves and to party members standing nearby, granting each a flat boost to attack power for a short time. Like its protective counterpart it is a sustained toggle: holding it up costs SP over time, and it ends once the duration expires or the Paladin can no longer pay its upkeep.
When cast, the aura radiates from the Paladin across their field of view, blessing the Paladin and every party member standing within it. Each affected ally gains attack power, accuracy and critical rate for the duration. Holding the aura costs the Paladin a small trickle of SP every second, so it is a commitment the Paladin pays for while the group benefits.


== Mechanics ==
== Mechanics ==


The aura is centered on the Paladin and applies to the caster plus party members (and battleground teammates) within range.
The aura is centred on the Paladin and applies to the caster plus party members within the caster's field of view. In a battleground it blesses the Paladin's own team instead of the party, never the rival team. Recasting refreshes the buff on everyone in range.


'''Effect:''' Each affected ally gains +(5 × SkillLv) flat ATK for the duration.
'''Effect on each affected ally:'''
* +(8 × SkillLv) ATK
* +(4 × SkillLv) Hit
* +(2 × SkillLv) critical rate


'''Upkeep:''' While the aura is active it drains 3 SP per second from the Paladin. If the Paladin's SP runs out, the aura ends early. Recasting refreshes the buff.
'''Upkeep:''' Only the Paladin pays upkeep, losing 1 SP every second while the aura runs. If the Paladin cannot pay, the aura ends early for them. Party members carry the buff for free and do not lose SP. The upkeep does not block the Paladin's natural SP regeneration.


'''Exclusivity:''' Projecting Art of War cancels [[Aura of the Guardian]] on its recipients. Only one Paladin aura can be projected at a time.
'''Exclusivity:''' Receiving Art of War ends [[Aura of the Guardian]] on that ally, and the reverse is also true. Only one Paladin aura can be held at a time, and the most recently cast one wins.
 
'''Ending early:''' The buff is removed when an ally leaves the party and when they change map. It cannot be saved between sessions.


== Leveling ==
== Leveling ==


Higher levels increase the flat ATK granted, from +5 ATK at level 1 up to +25 ATK at level 5. The SP cost and upkeep do not change with level.
{| class="wikitable"
! Level !! ATK !! Hit !! Critical rate !! Duration !! SP cost
|-
| 1 || +8 || +4 || +2 || 60 sec || 22
|-
| 2 || +16 || +8 || +4 || 90 sec || 29
|-
| 3 || +24 || +12 || +6 || 120 sec || 36
|}


== Notes ==
== Notes ==


* The flat attack bonus benefits the whole party's physical damage at once, making it a strong group-DPS tool for clearing PvE content or pushing in War of Emperium.
* Because the bonuses are flat, Art of War is most noticeable on party members whose own attack values are modest, and the accuracy it adds helps the whole group against evasive enemies.
* Because it is mutually exclusive with the protective aura, the Paladin decides per fight whether the party gains more from extra offense or extra defense.
* The aura is a group tool: the Paladin gives up SP upkeep so that everyone nearby hits harder and more often.
* Since it cannot run alongside the protective aura, the Paladin picks per fight whether the party gains more from offense or from sustained healing.


[[Category:Paladin skills]]
[[Category:Paladin skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Latest revision as of 10:27, 25 September 2026

Art of War
JobPaladin
TypeSupportive (party buff)
TargetSelf and nearby party members
Max level3
SP cost22 / 29 / 36
Cast time1 sec
Duration60 / 90 / 120 sec
RequiresHoly Cross Lv 3, Trust Lv 3

Art of War is a supportive party-wide aura of the Paladin class that sharpens the offense of nearby allies. It is one of two auras the Paladin can project, and the offensive aura and the protective aura cannot be held at the same time.

Overview

When cast, the aura radiates from the Paladin across their field of view, blessing the Paladin and every party member standing within it. Each affected ally gains attack power, accuracy and critical rate for the duration. Holding the aura costs the Paladin a small trickle of SP every second, so it is a commitment the Paladin pays for while the group benefits.

Mechanics

The aura is centred on the Paladin and applies to the caster plus party members within the caster's field of view. In a battleground it blesses the Paladin's own team instead of the party, never the rival team. Recasting refreshes the buff on everyone in range.

Effect on each affected ally:

  • +(8 × SkillLv) ATK
  • +(4 × SkillLv) Hit
  • +(2 × SkillLv) critical rate

Upkeep: Only the Paladin pays upkeep, losing 1 SP every second while the aura runs. If the Paladin cannot pay, the aura ends early for them. Party members carry the buff for free and do not lose SP. The upkeep does not block the Paladin's natural SP regeneration.

Exclusivity: Receiving Art of War ends Aura of the Guardian on that ally, and the reverse is also true. Only one Paladin aura can be held at a time, and the most recently cast one wins.

Ending early: The buff is removed when an ally leaves the party and when they change map. It cannot be saved between sessions.

Leveling

Level ATK Hit Critical rate Duration SP cost
1 +8 +4 +2 60 sec 22
2 +16 +8 +4 90 sec 29
3 +24 +12 +6 120 sec 36

Notes

  • Because the bonuses are flat, Art of War is most noticeable on party members whose own attack values are modest, and the accuracy it adds helps the whole group against evasive enemies.
  • The aura is a group tool: the Paladin gives up SP upkeep so that everyone nearby hits harder and more often.
  • Since it cannot run alongside the protective aura, the Paladin picks per fight whether the party gains more from offense or from sustained healing.