Sacrifice: Difference between revisions
class-wiki: Crusader/Paladin rework |
class-wiki: sync with the Paladin rework (emulator audit fixes) |
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<tr><th style="text-align:left">Type</th><td>Offensive (Physical)</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive (Physical)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self (then melee enemies)</td></tr> | <tr><th style="text-align:left">Target</th><td>Self (then melee enemies)</td></tr> | ||
<tr><th style="text-align:left">Element</th><td> | <tr><th style="text-align:left">Element</th><td>Neutral (Holy under Providence)</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td> | <tr><th style="text-align:left">SP cost</th><td>30</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td>Providence Lv 2</td></tr> | |||
</table> | </table> | ||
'''Sacrifice''' is an offensive self-buff skill of the [[Paladin]] class that turns the Paladin's own life force into | '''Sacrifice''' is an offensive self-buff skill of the [[Paladin]] class that turns the Paladin's own life force into unavoidable, defense-piercing blows. Once cast, it empowers the Paladin's next several attacks, each of which spends a share of the Paladin's maximum HP to strike far harder than a normal swing. | ||
== Overview == | == Overview == | ||
Sacrifice arms the Paladin for a short burst of self-damaging melee. After activation the following | Sacrifice arms the Paladin for a short burst of self-damaging melee. After activation, the following attacks resolve as Sacrifice strikes that ignore the target's defense and cannot be dodged, but each one costs the Paladin a fixed portion of their own maximum HP. The buff has no timer: it waits until the empowered attacks are spent. | ||
== Mechanics == | == Mechanics == | ||
Casting Sacrifice empowers the Paladin's next 5 | Casting Sacrifice empowers the Paladin's next '''5''' attacks. Each empowered strike resolves as a physical hit that ignores the target's defense and the target's Flee, so the listed damage lands every time. | ||
'''Damage formula:''' Damage per strike = | '''Damage formula:''' Damage per strike = 120 + 20 × SkillLv (% of ATK) | ||
''' | '''HP cost:''' Each empowered strike costs the Paladin '''6% of their own maximum HP''', paid on every strike regardless of skill level. | ||
'''Element:''' Empowered strikes are Neutral. While [[Providence]] is active on the Paladin, they become Holy instead; the element is checked on each individual strike, so it changes as soon as Providence expires between hits. | |||
'''Other bonuses:''' Sacrifice does not benefit from weapon mastery bonuses or from elemental weapon endowments. | |||
== Leveling == | |||
{| class="wikitable" | |||
! Level !! Damage per strike (% of ATK) | |||
|- | |||
| 1 || 140% | |||
|- | |||
| 2 || 160% | |||
|- | |||
| 3 || 180% | |||
|- | |||
| 4 || 200% | |||
|- | |||
| 5 || 220% | |||
|} | |||
SP cost stays at 30 and the HP cost stays at 6% of maximum HP at every level, so raising the skill is a pure damage increase. | |||
== Notes == | == Notes == | ||
* Because | * Because the strikes ignore defense and Flee, Sacrifice is reliable against high-defense or high-dodge targets that normally blunt physical attacks. | ||
* The self-damage | * The self-damage is taken on every strike, so a Paladin should watch their HP through a Sacrifice window, especially outside a party with a healer. | ||
* Pairing Sacrifice with Providence turns the burst Holy, which is a notable gain against undead and demon enemies. | |||
[[Category:Paladin skills]] | [[Category:Paladin skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Latest revision as of 10:27, 25 September 2026
| Job | Paladin |
|---|---|
| Type | Offensive (Physical) |
| Target | Self (then melee enemies) |
| Element | Neutral (Holy under Providence) |
| Max level | 5 |
| SP cost | 30 |
| Range | 2 cells |
| Requires | Providence Lv 2 |
Sacrifice is an offensive self-buff skill of the Paladin class that turns the Paladin's own life force into unavoidable, defense-piercing blows. Once cast, it empowers the Paladin's next several attacks, each of which spends a share of the Paladin's maximum HP to strike far harder than a normal swing.
Overview
Sacrifice arms the Paladin for a short burst of self-damaging melee. After activation, the following attacks resolve as Sacrifice strikes that ignore the target's defense and cannot be dodged, but each one costs the Paladin a fixed portion of their own maximum HP. The buff has no timer: it waits until the empowered attacks are spent.
Mechanics
Casting Sacrifice empowers the Paladin's next 5 attacks. Each empowered strike resolves as a physical hit that ignores the target's defense and the target's Flee, so the listed damage lands every time.
Damage formula: Damage per strike = 120 + 20 × SkillLv (% of ATK)
HP cost: Each empowered strike costs the Paladin 6% of their own maximum HP, paid on every strike regardless of skill level.
Element: Empowered strikes are Neutral. While Providence is active on the Paladin, they become Holy instead; the element is checked on each individual strike, so it changes as soon as Providence expires between hits.
Other bonuses: Sacrifice does not benefit from weapon mastery bonuses or from elemental weapon endowments.
Leveling
| Level | Damage per strike (% of ATK) |
|---|---|
| 1 | 140% |
| 2 | 160% |
| 3 | 180% |
| 4 | 200% |
| 5 | 220% |
SP cost stays at 30 and the HP cost stays at 6% of maximum HP at every level, so raising the skill is a pure damage increase.
Notes
- Because the strikes ignore defense and Flee, Sacrifice is reliable against high-defense or high-dodge targets that normally blunt physical attacks.
- The self-damage is taken on every strike, so a Paladin should watch their HP through a Sacrifice window, especially outside a party with a healer.
- Pairing Sacrifice with Providence turns the burst Holy, which is a notable gain against undead and demon enemies.