Drain Life: Difference between revisions
class-wiki: Wizard/High Wizard migration |
class-wiki: 1:1 audit vs live src (max level 5, formula, curse, prereq) |
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<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | ||
<tr><th style="text-align:left">Element</th><td>Shadow</td></tr> | <tr><th style="text-align:left">Element</th><td>Shadow</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td> | <tr><th style="text-align:left">SP cost</th><td>20 / 26 / 32 / 38 / 44</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>1 s</td></tr> | <tr><th style="text-align:left">Cast time</th><td>1 s</td></tr> | ||
<tr><th style="text-align:left">After-cast delay</th><td>2 s</td></tr> | <tr><th style="text-align:left">After-cast delay</th><td>2 s</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Dark Strike Lv 1</td></tr> | |||
</table> | </table> | ||
Drain Life strikes a single enemy with Shadow magic and restores a portion of the damage dealt | Drain Life strikes a single enemy with Shadow magic and restores a portion of the damage dealt as the caster's health. | ||
== Overview == | == Overview == | ||
Drain Life is | Drain Life is the single-target finisher of the Wizard's Shadow branch, learned after Dark Strike. It blends offense and sustain, converting part of the damage it deals into healing for the caster, which keeps a Wizard topped up while soloing. It hits noticeably harder against cursed enemies, so it pairs well with any source of Curse. | ||
== Mechanics == | == Mechanics == | ||
The spell deals Shadow-element magic damage to | The spell deals Shadow-element magic damage to one target and then heals the caster for a share of the damage inflicted. | ||
Damage | Damage: Damage = 100 + 50 × SkillLv (% of MATK). | ||
Against a target suffering from Curse the damage is doubled: Damage = 200 + 100 × SkillLv (% of MATK). | |||
Healing: the caster recovers 50 % of the damage actually dealt as health. | |||
Damage dealt to skill units such as Ice Wall returns no healing. | |||
== Leveling == | |||
{| class="wikitable" | |||
! Level !! Damage (% MATK) !! Damage vs. Cursed (% MATK) !! Health restored !! SP | |||
|- | |||
| 1 || 150 || 300 || 50 % of damage || 20 | |||
|- | |||
| 2 || 200 || 400 || 50 % of damage || 26 | |||
|- | |||
| 3 || 250 || 500 || 50 % of damage || 32 | |||
|- | |||
| 4 || 300 || 600 || 50 % of damage || 38 | |||
|- | |||
| 5 || 350 || 700 || 50 % of damage || 44 | |||
|} | |||
== Notes == | == Notes == | ||
* | * The healing is based on the damage that actually lands, so reductions on the target lower the amount recovered. | ||
* | * Striking an Ice Wall or another skill unit gives no healing. | ||
* | * The skill can be copied with Reproduce, but not with Plagiarism. | ||
* Learning it requires Dark Strike Lv 1. | |||
[[Category:Wizard skills]] | [[Category:Wizard skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Latest revision as of 17:18, 20 August 2026
| Job | Wizard |
|---|---|
| Type | Offensive (Magic) |
| Target | Single enemy |
| Element | Shadow |
| Max level | 5 |
| SP cost | 20 / 26 / 32 / 38 / 44 |
| Range | 9 cells |
| Cast time | 1 s |
| After-cast delay | 2 s |
| Requires | Dark Strike Lv 1 |
Drain Life strikes a single enemy with Shadow magic and restores a portion of the damage dealt as the caster's health.
Overview
Drain Life is the single-target finisher of the Wizard's Shadow branch, learned after Dark Strike. It blends offense and sustain, converting part of the damage it deals into healing for the caster, which keeps a Wizard topped up while soloing. It hits noticeably harder against cursed enemies, so it pairs well with any source of Curse.
Mechanics
The spell deals Shadow-element magic damage to one target and then heals the caster for a share of the damage inflicted.
Damage: Damage = 100 + 50 × SkillLv (% of MATK).
Against a target suffering from Curse the damage is doubled: Damage = 200 + 100 × SkillLv (% of MATK).
Healing: the caster recovers 50 % of the damage actually dealt as health.
Damage dealt to skill units such as Ice Wall returns no healing.
Leveling
| Level | Damage (% MATK) | Damage vs. Cursed (% MATK) | Health restored | SP |
|---|---|---|---|---|
| 1 | 150 | 300 | 50 % of damage | 20 |
| 2 | 200 | 400 | 50 % of damage | 26 |
| 3 | 250 | 500 | 50 % of damage | 32 |
| 4 | 300 | 600 | 50 % of damage | 38 |
| 5 | 350 | 700 | 50 % of damage | 44 |
Notes
- The healing is based on the damage that actually lands, so reductions on the target lower the amount recovered.
- Striking an Ice Wall or another skill unit gives no healing.
- The skill can be copied with Reproduce, but not with Plagiarism.
- Learning it requires Dark Strike Lv 1.