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Wind Ivy: Difference between revisions

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class-wiki: Wizard/High Wizard migration
 
class-wiki: 1:1 audit vs live src (damage, blind, SP, duration, prereq)
 
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<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>36 / 42 / 48 / 54 / 60</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 / 26 / 32 / 38 / 44</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 (sec)</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 (sec)</td></tr>
<tr><th style="text-align:left">Duration</th><td>10 s (field)</td></tr>
<tr><th style="text-align:left">Area</th><td>5×5 cells</td></tr>
<tr><th style="text-align:left">Area</th><td>5×5 cells</td></tr>
<tr><th style="text-align:left">Requires</th><td>Lord of Vermilion Lv 5</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>5 / 5 / 6 / 6 / 7 s</td></tr>
<tr><th style="text-align:left">Requires</th><td>Thunderstorm Lv 1</td></tr>
</table>
</table>
Wind Ivy plants a writhing field of wind over a 5×5 area that lashes everything inside with Wind magic once per second for ten seconds.
Wind Ivy plants a writhing whirlwind over a 5×5 area that lashes everything inside with Wind magic once per second.


== Overview ==
== Overview ==
Wind Ivy is the Wizard-tier skill of the Tempest (Wind) branch. Instead of a single burst it lays down a persistent area that grinds enemies down over time and can blind them, giving the Wind specialist a way to keep pressure on a spot or whittle a tough target while other spells recover. It is the gateway to the High Wizard passive [[Killing Wind]].
Wind Ivy is a Wizard skill in the Tempest (Wind) branch. Instead of a single burst it lays down a persistent area that grinds enemies down over time and can blind them, giving a Wind specialist a way to keep pressure on a spot or whittle down a tough target while other spells recover.


== Mechanics ==
== Mechanics ==
On cast, a wind field forms over the targeted 5×5 area and lasts 10 seconds, striking each enemy standing inside once per second.
Casting on a target area creates a whirlwind that covers 5×5 cells and lasts for the skill's duration. Every second it strikes every enemy standing inside with Wind-element magic damage and rolls for Blind on each of them.


Damage formula: Damage per tick = 25 + 15 × SkillLv (% of MATK), so each pulse deals 40% at Level 1 up to 100% at Level 5.
Damage per tick: Damage = 50 + 25 × SkillLv (% of MATK).


Every tick also has a 10 + 2 × SkillLv % chance to inflict Blind for 10 seconds on the enemies it hits.
Blind chance per tick: Chance = 5 + 4 × SkillLv (%). The Blind lasts as long as the field's duration.


Up to three Wind Ivy fields can exist at once, and where fields overlap a single enemy is struck by each of them, stacking both their damage and their blind chances.
Duration and tick count: the field lasts 5 seconds at Levels 1 and 2, 6 seconds at Levels 3 and 4, and 7 seconds at Level 5, hitting once per second. An enemy that stays inside the whole time therefore takes 375 % of MATK at Level 1 and up to 1225 % of MATK at Level 5.
 
Casting is interrupted if the Wizard is hit while channelling.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Damage per tick (% MATK) !! Blind chance !! SP
! Level !! Damage per tick (% MATK) !! Blind chance per tick !! Ticks !! Total damage (% MATK) !! SP
|-
|-
| 1 || 40 || 12% || 36
| 1 || 75 || 9 % || 5 || 375 || 20
|-
|-
| 2 || 55 || 14% || 42
| 2 || 100 || 13 % || 5 || 500 || 26
|-
|-
| 3 || 70 || 16% || 48
| 3 || 125 || 17 % || 6 || 750 || 32
|-
|-
| 4 || 85 || 18% || 54
| 4 || 150 || 21 % || 6 || 900 || 38
|-
|-
| 5 || 100 || 20% || 60
| 5 || 175 || 25 % || 7 || 1225 || 44
|}
|}


== Notes ==
== Notes ==
* The field ticks every second for ten seconds, so total output rewards keeping enemies inside the area.
* The field ticks every second, so total output rewards keeping enemies inside the area.
* Reaching Level 3 unlocks [[Killing Wind]] at High Wizard.
* Damage and the Blind roll are applied to every enemy in the area on each tick.
* The whirlwind stays visible for its whole duration even when no enemy is standing on it.
* Up to 3 of these fields can be active per caster at the same time.
* Learning it requires Thunderstorm Lv 1.


[[Category:Wizard skills]]
[[Category:Wizard skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 17:18, 20 August 2026

Wind Ivy
JobWizard
TypeOffensive (Magic, ground)
TargetGround
ElementWind
Max level5
SP cost20 / 26 / 32 / 38 / 44
Range9 cells
Area5×5 cells
Cast time1.5 s
After-cast delay1 s
Duration5 / 5 / 6 / 6 / 7 s
RequiresThunderstorm Lv 1

Wind Ivy plants a writhing whirlwind over a 5×5 area that lashes everything inside with Wind magic once per second.

Overview

Wind Ivy is a Wizard skill in the Tempest (Wind) branch. Instead of a single burst it lays down a persistent area that grinds enemies down over time and can blind them, giving a Wind specialist a way to keep pressure on a spot or whittle down a tough target while other spells recover.

Mechanics

Casting on a target area creates a whirlwind that covers 5×5 cells and lasts for the skill's duration. Every second it strikes every enemy standing inside with Wind-element magic damage and rolls for Blind on each of them.

Damage per tick: Damage = 50 + 25 × SkillLv (% of MATK).

Blind chance per tick: Chance = 5 + 4 × SkillLv (%). The Blind lasts as long as the field's duration.

Duration and tick count: the field lasts 5 seconds at Levels 1 and 2, 6 seconds at Levels 3 and 4, and 7 seconds at Level 5, hitting once per second. An enemy that stays inside the whole time therefore takes 375 % of MATK at Level 1 and up to 1225 % of MATK at Level 5.

Casting is interrupted if the Wizard is hit while channelling.

Leveling

Level Damage per tick (% MATK) Blind chance per tick Ticks Total damage (% MATK) SP
1 75 9 % 5 375 20
2 100 13 % 5 500 26
3 125 17 % 6 750 32
4 150 21 % 6 900 38
5 175 25 % 7 1225 44

Notes

  • The field ticks every second, so total output rewards keeping enemies inside the area.
  • Damage and the Blind roll are applied to every enemy in the area on each tick.
  • The whirlwind stays visible for its whole duration even when no enemy is standing on it.
  • Up to 3 of these fields can be active per caster at the same time.
  • Learning it requires Thunderstorm Lv 1.