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Vitality Serum: Difference between revisions

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[[Category:Creator skills]][[Category:Supportive skills]]
[[Category:Alchemist skills]][[Category:Supportive skills]]
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Vitality Serum</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Vitality Serum</caption>
<tr><th style="text-align:left">Job</th><td>Creator</td></tr>
<tr><th style="text-align:left">Job</th><td>Alchemist</td></tr>
<tr><th style="text-align:left">Type</th><td>Supportive (heal-over-time)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive, heal-over-time)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self (area around caster)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self (spreads to nearby allies)</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10 → 30 (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells (self-cast)</td></tr>
<tr><th style="text-align:left">Cast time</th><td>3.2 sec</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 → 3 sec (Lv 1–5)</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>2 sec</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1.5 sec</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>20 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>5.5 → 7.5 sec (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Duration</th><td>10 → 30 sec (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>2 potions per cast (tier by level, see Leveling)</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Healing Serum ×1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Potion Pitcher Lv 3</td></tr>
</table>
</table>


== Overview ==
== Overview ==
Vitality Serum mists a restorative chemical over the Creator and nearby allies, granting a sustained heal-over-time. The serum rewards toughness: the more VIT a recipient has, the more HP each pulse restores, making it especially valuable on front-line, high-VIT party members. The effect reaches the caster and party members nearby, and spreads to battleground teammates when fought in a battleground.
Vitality Serum sprays a mist of potions over the Alchemist and every nearby ally, granting all of them a sustained heal-over-time. Unlike a single-target throw, this skill trades precision for reach, keeping a whole group topped up while the Alchemist stays where the fight is. It reaches the caster's own party, and spreads to allied battleground teammates instead when fought in a battleground.


== Mechanics ==
== Mechanics ==
On cast, the buff is applied to the caster and to allies within an 18-cell splash. While the buff lasts, it heals the recipient at a fixed interval (the serum's tick rate) until the buff expires.
On cast, the buff spreads to the caster and every ally across the caster's visible surroundings, not just a fixed radius around the target point. While it lasts, each recipient is healed at a steady interval until the buff runs out.


'''Heal formula''' (per tick, on each affected ally):
'''Heal formula''' (per tick, on each affected ally):


   HP per tick = RecipientVIT × SkillLv
   HP per tick = (25 + Caster INT + Recipient VIT) × SkillLv


Because the heal reads the recipient's own VIT, a sturdier ally is healed for more than a frail one from the same cast.
Both the caster's INT and the recipient's own VIT feed into the heal, so a high-INT Alchemist supporting a tanky, high-VIT ally gets the strongest results from a single cast.


The total duration and the time between pulses both scale with skill level. The number of pulses delivered equals the duration divided by the tick interval: at every level this works out to ten pulses over the buff's lifetime.
The total duration and the time between pulses both grow with skill level, but they scale together: every level delivers five pulses over the buff's lifetime.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Duration !! Time between pulses !! Pulses !! SP cost
! Level !! Cast time !! Duration !! Time between pulses !! Pulses !! SP cost !! Catalyst (×2)
|-
|-
| 1 || 10 sec || 1.0 sec || 10 || 30
| 1 || 1.0 sec || 5.5 sec || 1.1 sec || 5 || 10 || Red Potion
|-
|-
| 2 || 15 sec || 1.5 sec || 10 || 30
| 2 || 1.5 sec || 6.0 sec || 1.2 sec || 5 || 15 || Orange Potion
|-
|-
| 3 || 20 sec || 2.0 sec || 10 || 30
| 3 || 2.0 sec || 6.5 sec || 1.3 sec || 5 || 20 || Orange Potion
|-
|-
| 4 || 25 sec || 2.5 sec || 10 || 30
| 4 || 2.5 sec || 7.0 sec || 1.4 sec || 5 || 25 || Yellow Potion
|-
|-
| 5 || 30 sec || 3.0 sec || 10 || 30
| 5 || 3.0 sec || 7.5 sec || 1.5 sec || 5 || 30 || Yellow Potion
|}
|}
== Catalysts ==
Each cast consumes two potions of the tier matching the chosen skill level: two Red Potions at level 1, two Orange Potions at levels 2–3, and two Yellow Potions at levels 4–5.


== Notes ==
== Notes ==
* Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead.
* Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead.
* The HP healed each pulse scales with the recipient's VIT, so it is most effective on tanky allies.
* The heal scales with both the caster's INT and each recipient's own VIT, rewarding pairing a support-built Alchemist with sturdier allies.
* Each cast consumes one Healing Serum.
* Has no cooldown, so it can be recast as soon as the after-cast delay ends.
* Requires Potion Pitcher at level 3 to learn.

Latest revision as of 09:11, 30 July 2026

Vitality Serum
JobAlchemist
TypeActive (Supportive, heal-over-time)
TargetSelf (spreads to nearby allies)
Max level5
SP cost10 → 30 (Lv 1–5)
Range9 cells (self-cast)
Cast time1 → 3 sec (Lv 1–5)
After-cast delay1.5 sec
Duration5.5 → 7.5 sec (Lv 1–5)
Catalyst2 potions per cast (tier by level, see Leveling)
RequiresPotion Pitcher Lv 3

Overview

Vitality Serum sprays a mist of potions over the Alchemist and every nearby ally, granting all of them a sustained heal-over-time. Unlike a single-target throw, this skill trades precision for reach, keeping a whole group topped up while the Alchemist stays where the fight is. It reaches the caster's own party, and spreads to allied battleground teammates instead when fought in a battleground.

Mechanics

On cast, the buff spreads to the caster and every ally across the caster's visible surroundings, not just a fixed radius around the target point. While it lasts, each recipient is healed at a steady interval until the buff runs out.

Heal formula (per tick, on each affected ally):

 HP per tick = (25 + Caster INT + Recipient VIT) × SkillLv

Both the caster's INT and the recipient's own VIT feed into the heal, so a high-INT Alchemist supporting a tanky, high-VIT ally gets the strongest results from a single cast.

The total duration and the time between pulses both grow with skill level, but they scale together: every level delivers five pulses over the buff's lifetime.

Leveling

Level Cast time Duration Time between pulses Pulses SP cost Catalyst (×2)
1 1.0 sec 5.5 sec 1.1 sec 5 10 Red Potion
2 1.5 sec 6.0 sec 1.2 sec 5 15 Orange Potion
3 2.0 sec 6.5 sec 1.3 sec 5 20 Orange Potion
4 2.5 sec 7.0 sec 1.4 sec 5 25 Yellow Potion
5 3.0 sec 7.5 sec 1.5 sec 5 30 Yellow Potion

Catalysts

Each cast consumes two potions of the tier matching the chosen skill level: two Red Potions at level 1, two Orange Potions at levels 2–3, and two Yellow Potions at levels 4–5.

Notes

  • Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead.
  • The heal scales with both the caster's INT and each recipient's own VIT, rewarding pairing a support-built Alchemist with sturdier allies.
  • Has no cooldown, so it can be recast as soon as the after-cast delay ends.
  • Requires Potion Pitcher at level 3 to learn.