Vitality Serum: Difference between revisions
Style: remove remaining em-dashes from prose (colon/parentheses) Tag: Reverted |
class-wiki: Alchemist rework - job fix (Alchemist), full data rewrite from code |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[Category: | [[Category:Alchemist skills]][[Category:Supportive skills]] | ||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Vitality Serum</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Vitality Serum</caption> | ||
<tr><th style="text-align:left">Job</th><td> | <tr><th style="text-align:left">Job</th><td>Alchemist</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Supportive | <tr><th style="text-align:left">Type</th><td>Active (Supportive, heal-over-time)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self ( | <tr><th style="text-align:left">Target</th><td>Self (spreads to nearby allies)</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>30</td></tr> | <tr><th style="text-align:left">SP cost</th><td>10 → 30 (Lv 1–5)</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>9 cells (self-cast)</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>3 | <tr><th style="text-align:left">Cast time</th><td>1 → 3 sec (Lv 1–5)</td></tr> | ||
<tr><th style="text-align:left">After-cast delay</th><td> | <tr><th style="text-align:left">After-cast delay</th><td>1.5 sec</td></tr> | ||
<tr><th style="text-align:left"> | <tr><th style="text-align:left">Duration</th><td>5.5 → 7.5 sec (Lv 1–5)</td></tr> | ||
<tr><th style="text-align:left"> | <tr><th style="text-align:left">Catalyst</th><td>2 potions per cast (tier by level, see Leveling)</td></tr> | ||
<tr><th style="text-align:left"> | <tr><th style="text-align:left">Requires</th><td>Potion Pitcher Lv 3</td></tr> | ||
</table> | </table> | ||
== Overview == | == Overview == | ||
Vitality Serum | Vitality Serum sprays a mist of potions over the Alchemist and every nearby ally, granting all of them a sustained heal-over-time. Unlike a single-target throw, this skill trades precision for reach, keeping a whole group topped up while the Alchemist stays where the fight is. It reaches the caster's own party, and spreads to allied battleground teammates instead when fought in a battleground. | ||
== Mechanics == | == Mechanics == | ||
On cast, the buff | On cast, the buff spreads to the caster and every ally across the caster's visible surroundings, not just a fixed radius around the target point. While it lasts, each recipient is healed at a steady interval until the buff runs out. | ||
'''Heal formula''' (per tick, on each affected ally): | '''Heal formula''' (per tick, on each affected ally): | ||
HP per tick = | HP per tick = (25 + Caster INT + Recipient VIT) × SkillLv | ||
Both the caster's INT and the recipient's own VIT feed into the heal, so a high-INT Alchemist supporting a tanky, high-VIT ally gets the strongest results from a single cast. | |||
The total duration and the time between pulses both | The total duration and the time between pulses both grow with skill level, but they scale together: every level delivers five pulses over the buff's lifetime. | ||
== Leveling == | == Leveling == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Duration !! Time between pulses !! Pulses !! SP cost | ! Level !! Cast time !! Duration !! Time between pulses !! Pulses !! SP cost !! Catalyst (×2) | ||
|- | |- | ||
| 1 || | | 1 || 1.0 sec || 5.5 sec || 1.1 sec || 5 || 10 || Red Potion | ||
|- | |- | ||
| 2 || | | 2 || 1.5 sec || 6.0 sec || 1.2 sec || 5 || 15 || Orange Potion | ||
|- | |- | ||
| 3 || | | 3 || 2.0 sec || 6.5 sec || 1.3 sec || 5 || 20 || Orange Potion | ||
|- | |- | ||
| 4 || | | 4 || 2.5 sec || 7.0 sec || 1.4 sec || 5 || 25 || Yellow Potion | ||
|- | |- | ||
| 5 || | | 5 || 3.0 sec || 7.5 sec || 1.5 sec || 5 || 30 || Yellow Potion | ||
|} | |} | ||
== Catalysts == | |||
Each cast consumes two potions of the tier matching the chosen skill level: two Red Potions at level 1, two Orange Potions at levels 2–3, and two Yellow Potions at levels 4–5. | |||
== Notes == | == Notes == | ||
* Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead. | * Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead. | ||
* The | * The heal scales with both the caster's INT and each recipient's own VIT, rewarding pairing a support-built Alchemist with sturdier allies. | ||
* | * Has no cooldown, so it can be recast as soon as the after-cast delay ends. | ||
* Requires Potion Pitcher at level 3 to learn. | |||
Latest revision as of 09:11, 30 July 2026
| Job | Alchemist |
|---|---|
| Type | Active (Supportive, heal-over-time) |
| Target | Self (spreads to nearby allies) |
| Max level | 5 |
| SP cost | 10 → 30 (Lv 1–5) |
| Range | 9 cells (self-cast) |
| Cast time | 1 → 3 sec (Lv 1–5) |
| After-cast delay | 1.5 sec |
| Duration | 5.5 → 7.5 sec (Lv 1–5) |
| Catalyst | 2 potions per cast (tier by level, see Leveling) |
| Requires | Potion Pitcher Lv 3 |
Overview
Vitality Serum sprays a mist of potions over the Alchemist and every nearby ally, granting all of them a sustained heal-over-time. Unlike a single-target throw, this skill trades precision for reach, keeping a whole group topped up while the Alchemist stays where the fight is. It reaches the caster's own party, and spreads to allied battleground teammates instead when fought in a battleground.
Mechanics
On cast, the buff spreads to the caster and every ally across the caster's visible surroundings, not just a fixed radius around the target point. While it lasts, each recipient is healed at a steady interval until the buff runs out.
Heal formula (per tick, on each affected ally):
HP per tick = (25 + Caster INT + Recipient VIT) × SkillLv
Both the caster's INT and the recipient's own VIT feed into the heal, so a high-INT Alchemist supporting a tanky, high-VIT ally gets the strongest results from a single cast.
The total duration and the time between pulses both grow with skill level, but they scale together: every level delivers five pulses over the buff's lifetime.
Leveling
| Level | Cast time | Duration | Time between pulses | Pulses | SP cost | Catalyst (×2) |
|---|---|---|---|---|---|---|
| 1 | 1.0 sec | 5.5 sec | 1.1 sec | 5 | 10 | Red Potion |
| 2 | 1.5 sec | 6.0 sec | 1.2 sec | 5 | 15 | Orange Potion |
| 3 | 2.0 sec | 6.5 sec | 1.3 sec | 5 | 20 | Orange Potion |
| 4 | 2.5 sec | 7.0 sec | 1.4 sec | 5 | 25 | Yellow Potion |
| 5 | 3.0 sec | 7.5 sec | 1.5 sec | 5 | 30 | Yellow Potion |
Catalysts
Each cast consumes two potions of the tier matching the chosen skill level: two Red Potions at level 1, two Orange Potions at levels 2–3, and two Yellow Potions at levels 4–5.
Notes
- Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead.
- The heal scales with both the caster's INT and each recipient's own VIT, rewarding pairing a support-built Alchemist with sturdier allies.
- Has no cooldown, so it can be recast as soon as the after-cast delay ends.
- Requires Potion Pitcher at level 3 to learn.