Champion: Difference between revisions
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The '''Champion''' is the transcendent second class of the [[Monk]], advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity. | The '''Champion''' is the transcendent second class of the [[Monk]], advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity. | ||
== Champion-Exclusive Skills == | == Champion-Exclusive Skills == | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Palm Strike</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Palm Strike</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | ||
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</table> | </table> | ||
A ki-charged palm strike usable only while | A ki-charged palm strike usable only while channelling Explosion Spirits. The Champion seems to absorb the blow for a heartbeat before the true impact lands, hurling the enemy backwards. A delayed, hard-hitting punctuation to the combo trance. | ||
→ '''[[Raging Palm Strike]]''' | → '''[[Raging Palm Strike]]''' | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | ||
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</table> | </table> | ||
A combo blow that follows Chain Combo or Combo Finish | A combo blow that follows Chain Combo or Combo Finish, striking a single target and threatening to lock it in place. It always marks the victim with a '''Pressure Point''', leaving them briefly more vulnerable to the Champion's own attacks. From here the chain can flow into Chain Crush Combo or finish with Asura Strike. | ||
→ '''[[Tiger Fist]]''' | → '''[[Tiger Fist]]''' | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Crush Combo</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Crush Combo</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | ||
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</table> | </table> | ||
The Champion's | The Champion's flurry of a combo finisher, chained after Chain Combo, Combo Finish, or Tiger Fist to rain a burst of rapid blows on a single foe. Connecting refunds a Spirit Sphere and grants '''Zenith''', a short surge of bonus attack power, before the chain can crescendo into Asura Strike. | ||
→ '''[[Chain Crush Combo]]''' | → '''[[Chain Crush Combo]]''' | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active — Utility</td></tr> | <tr><th style="text-align:left">Type</th><td>Active — Utility</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self</td></tr> | <tr><th style="text-align:left">Target</th><td>Self</td></tr> | ||
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</table> | </table> | ||
A short channel that instantly fills the Champion's reserve of Spirit Spheres to the maximum. It removes the need to wait on [[Summon Spirit Sphere]] mid-fight, letting the Champion reload between major techniques and stay in the rhythm of combat. | |||
→ '''[[Dangerous Soul Collect]]''' | → '''[[Dangerous Soul Collect]]''' | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>5×5 AoE (range 5)</td></tr> | <tr><th style="text-align:left">Target</th><td>5×5 AoE (range 5)</td></tr> | ||
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</table> | </table> | ||
A ranged ki blast that | A ranged ki blast that detonates over an area and grows dramatically more powerful when the Champion is fortified by both Steel Body and Tempered Will. Every monster it hits is provoked onto the caster, and each strike layers '''Stone Guard''' onto the Champion, steadily building damage reduction. It rewards a tanky, provoke-and-endure playstyle. | ||
→ '''[[Stone Fist]]''' | → '''[[Stone Fist]]''' | ||
Latest revision as of 21:20, 24 July 2026
Champion
The Champion is the transcendent second class of the Monk, advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity.
Champion-Exclusive Skills
Raging Palm Strike
| Type | Active — Offensive |
|---|---|
| Target | Single enemy |
| Max level | 5 |
| SP cost | 2 → 10 (Lv 1–5) |
| Knockback | 3 cells |
| Requires | Explosion Spirits active |
A ki-charged palm strike usable only while channelling Explosion Spirits. The Champion seems to absorb the blow for a heartbeat before the true impact lands, hurling the enemy backwards. A delayed, hard-hitting punctuation to the combo trance.
Tiger Fist
| Type | Active — Offensive |
|---|---|
| Target | Single enemy |
| Max level | 5 |
| SP cost | 4 → 12 (Lv 1–5) |
| Spirit Spheres | 1 |
A combo blow that follows Chain Combo or Combo Finish, striking a single target and threatening to lock it in place. It always marks the victim with a Pressure Point, leaving them briefly more vulnerable to the Champion's own attacks. From here the chain can flow into Chain Crush Combo or finish with Asura Strike.
Chain Crush Combo
| Type | Active — Offensive |
|---|---|
| Target | Single enemy |
| Max level | 10 |
| SP cost | 4 → 22 (Lv 1–10) |
| Spirit Spheres | 2 |
The Champion's flurry of a combo finisher, chained after Chain Combo, Combo Finish, or Tiger Fist to rain a burst of rapid blows on a single foe. Connecting refunds a Spirit Sphere and grants Zenith, a short surge of bonus attack power, before the chain can crescendo into Asura Strike.
Dangerous Soul Collect
| Type | Active — Utility |
|---|---|
| Target | Self |
| Max level | 1 |
| SP cost | 20 |
| Cast time | 2 s |
A short channel that instantly fills the Champion's reserve of Spirit Spheres to the maximum. It removes the need to wait on Summon Spirit Sphere mid-fight, letting the Champion reload between major techniques and stay in the rhythm of combat.
Stone Fist
| Type | Active — Offensive |
|---|---|
| Target | 5×5 AoE (range 5) |
| Max level | 5 |
| SP cost | 15 |
| Spirit Spheres | 1 |
| Cooldown | 1 s |
A ranged ki blast that detonates over an area and grows dramatically more powerful when the Champion is fortified by both Steel Body and Tempered Will. Every monster it hits is provoked onto the caster, and each strike layers Stone Guard onto the Champion, steadily building damage reduction. It rewards a tanky, provoke-and-endure playstyle.