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Acid Demonstration
JobCreator
TypeOffensive (Misc)
TargetSingle enemy
ElementNeutral (forced)
Max level10
SP cost30
Range9 cells
Cast time1 sec
After-cast delay1 sec
CatalystBottle Grenade ×1, Acid Bottle ×1
RequiresDemonstration Lv 5, Acid Terror Lv 5

Overview

Acid Demonstration is the Creator's premier anti-armor weapon. The caster hurls a volatile mix of an acid bottle and a bottle grenade that detonates on a single enemy. Unlike ordinary attacks, its damage scales off the target's own toughness, so the sturdier and more defensive the foe, the harder it is hit — making it devastating against high-VIT bosses and tanks. Every detonation also threatens to corrode and break the target's weapon and armor.

Mechanics

The blast ignores the target's defense entirely and cannot miss (it ignores FLEE). Its damage is driven by the caster's INT and the target's VIT, so it deals nothing to a target whose VIT is 0.

The skill strikes multiple times in a single cast — the number of hits equals the skill level (Lv 1 = 1 hit, up to Lv 10 = 10 hits). Each hit is calculated independently with the formula below.

Damage formula (per hit):

 Damage = 7 × VIT × INT² ÷ ( 10 × ( VIT + INT ) )

where VIT is the target's VIT and INT is the caster's INT. The damage is forced to the Neutral element after calculation, though it still benefits from weapon enchants and endows during the calculation. Against another player the per-hit damage is halved.

Equipment break: on every hit the target's weapon and armor each have a chance to break equal to the skill level as a percentage (Lv 1 = 1%, up to Lv 10 = 10% per hit). With multiple hits per cast, the effective chance to shatter gear over a full cast is considerably higher.

Leveling

Level Hits per cast Break chance (per hit) SP cost
1 1 1% 30
2 2 2% 30
3 3 3% 30
4 4 4% 30
5 5 5% 30
6 6 6% 30
7 7 7% 30
8 8 8% 30
9 9 9% 30
10 10 10% 30

Notes

  • Because damage rises with the target's VIT, Acid Demonstration excels against high-defense, high-VIT enemies and bosses, and is comparatively weak against frail, low-VIT targets.
  • The damage ignores DEF and FLEE, so neither armor nor evasion protects the target.
  • Damage is halved when used against another player.
  • Each cast consumes one Bottle Grenade and one Acid Bottle.