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Flasher: Difference between revisions

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class-wiki: Hunter v2
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Flasher</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Flasher</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_FLASHER</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
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<tr><th style="text-align:left">Requires</th><td>Skid Trap 1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Skid Trap 1</td></tr>
</table>
</table>
'''Flasher''' (HT_FLASHER) is a control trap of the [[Hunter]] class that Blinds enemies caught in its blast.
'''Flasher''' is a control trap of the [[Hunter]] class that Blinds enemies caught in its blast.


== Overview ==
== Overview ==

Latest revision as of 09:45, 23 July 2026

Flasher
JobHunter
TypeActive
TargetGround
Max level5
SP cost12
Range3 cells
Duration150s → 30s armed / 30s Blind
Catalyst1 Trap
RequiresSkid Trap 1

Flasher is a control trap of the Hunter class that Blinds enemies caught in its blast.

Overview

Flasher is a status trap that inflicts the Blind status, sharply reducing an enemy's hit and flee rates and obscuring their vision.

Mechanics

The trap arms on the ground and triggers when an enemy enters its cell, applying Blind to targets in its splash for up to 30 seconds, then breaking. It deals no damage. Blind lowers the victim's accuracy and dodge and narrows their on-screen view, making it a useful softening tool before engaging.

Only up to three of this Hunter's Flasher traps can be active at once. Each cast consumes one Trap.

Leveling

Flasher has 5 levels. Higher levels shorten how long the trap remains armed; the Blind duration and SP cost stay constant.

Level Trap lifetime Blind SP
1 150s 30s 12
2 120s 30s 12
3 90s 30s 12
4 60s 30s 12
5 30s 30s 12

Requirements

Consumes 1 Trap per cast.

Notes

Flasher is a setup and disruption trap; blinding an enemy before a fight cripples both their offense and their evasion. It requires Skid Trap level 1 to learn.