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class-wiki: Hunter tree
 
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Sandman</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Sandman</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_SANDMAN</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
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<tr><th style="text-align:left">Max level</th><td>3</td></tr>
<tr><th style="text-align:left">Max level</th><td>3</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
<tr><th style="text-align:left">Duration</th><td>30s to 150s armed / 30s Sleep</td></tr>
<tr><th style="text-align:left">Duration</th><td>150s → 90s armed / 30s Sleep</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Trap x1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Trap</td></tr>
<tr><th style="text-align:left">Requires</th><td>Skid Trap 1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Skid Trap 1</td></tr>
</table>
</table>
'''Sandman''' (HT_SANDMAN) is a control trap available to the [[Hunter]] class that puts enemies to Sleep.
'''Sandman''' is a control trap of the [[Hunter]] class that puts enemies to Sleep.


== Overview ==
== Overview ==
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== Mechanics ==
== Mechanics ==
The trap arms on the ground and triggers when an enemy steps onto it, applying Sleep to targets in a 5x5 splash area for up to 30 seconds, then breaking. It deals no damage. Sleep immobilizes and silences the victim, but the first hit they take wakes them, so it pairs poorly with immediate follow-up damage and well with setup or escape.
The trap arms on the ground and triggers when an enemy steps onto it, applying Sleep to targets in a 5x5 splash for up to 30 seconds, then breaking. It deals no damage. Sleep immobilizes and silences the victim, but the first hit they take wakes them, so it pairs poorly with immediate follow-up damage and well with setup or escape.


Its throwing range can be extended by [[Trap Research]].
Its throwing range can be extended by [[Trap Research]]. Each cast consumes one Trap.


== Leveling ==
== Leveling ==
Sandman has 3 levels. Higher levels shorten how long the trap remains armed on the ground; the Sleep duration and SP cost stay constant.
Sandman has 3 levels. Higher levels shorten how long the trap remains armed; the Sleep duration and SP cost stay constant.


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== Requirements ==
== Requirements ==
Each placement consumes one '''Trap'''.
Consumes 1 Trap per cast.


== Notes ==
== Notes ==

Latest revision as of 09:45, 23 July 2026

Sandman
JobHunter
TypeActive
TargetGround
Max level3
SP cost12
Range3 cells
Duration150s → 90s armed / 30s Sleep
Catalyst1 Trap
RequiresSkid Trap 1

Sandman is a control trap of the Hunter class that puts enemies to Sleep.

Overview

Sandman is a status trap. When triggered it has a chance to inflict the Sleep status on enemies in its splash, leaving them helpless until they are struck or the effect ends.

Mechanics

The trap arms on the ground and triggers when an enemy steps onto it, applying Sleep to targets in a 5x5 splash for up to 30 seconds, then breaking. It deals no damage. Sleep immobilizes and silences the victim, but the first hit they take wakes them, so it pairs poorly with immediate follow-up damage and well with setup or escape.

Its throwing range can be extended by Trap Research. Each cast consumes one Trap.

Leveling

Sandman has 3 levels. Higher levels shorten how long the trap remains armed; the Sleep duration and SP cost stay constant.

Level Trap lifetime Sleep SP
1 150s 30s 12
2 120s 30s 12
3 90s 30s 12

Requirements

Consumes 1 Trap per cast.

Notes

Sandman is a crowd-control and escape tool; because any damage wakes a sleeping target, it is best used to disengage rather than to set up a kill. It requires Skid Trap level 1 to learn.