Head Crush
Appearance
| Job | Lord Knight |
|---|---|
| Type | Offensive (Physical) |
| Target | Single enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 13 → 25 |
| Range | 3 cells |
| Cast time | 0.5 s (uninterruptible) |
| Cooldown | 2.7 → 1.5 s |
| Requires | Auto Counter Lv 3 |
Overview
Head Crush is a brutal single strike aimed at the enemy's head, with a strong chance to inflict Bleeding. Its damage scales with the Lord Knight's STR and is doubled when wielding a two-handed weapon, making it a heavy-hitting opener or finisher for STR-focused builds.
Mechanics
Damage formula:
Damage = (160 + 40 × SkillLv + 2 × STR) % of ATK
When a two-handed sword, spear, or axe is equipped, this damage is doubled.
Bleeding chance:
Bleed chance = (50 + 10 × SkillLv) %
The cast cannot be interrupted. Undead and Demon enemies still take damage but never suffer Bleeding.
Leveling
| Level | SP cost | Base damage | Bleed chance | Cooldown |
|---|---|---|---|---|
| 1 | 13 | 200% + 2 × STR | 60% | 2.7 s |
| 2 | 16 | 240% + 2 × STR | 70% | 2.4 s |
| 3 | 19 | 280% + 2 × STR | 80% | 2.1 s |
| 4 | 22 | 320% + 2 × STR | 90% | 1.8 s |
| 5 | 25 | 360% + 2 × STR | 100% | 1.5 s |
Base damage shown before the two-handed weapon doubling.
Notes
- The 2 × STR term means high-STR builds gain significant extra damage.
- The doubling applies to two-handed swords, spears, and axes.
- The uninterruptible cast makes it reliable under pressure, and it can be used against Boss monsters.
- Bleeding never applies to Undead or Demon enemies, though they still take full damage.