Jump to content

Spear Boomerang

From Vortex Legends
Revision as of 13:55, 24 June 2026 by Admin (talk | contribs) (Style: remove remaining em-dashes from prose (colon/parentheses))
Spear Boomerang
JobKnight
TypeOffensive (Physical)
TargetSingle enemy
Max level5
SP cost10
Range9 / 10 / 11 / 12 / 13 cells
Cast delay1 s
RequiresPierce Lv 3

Overview

Spear Boomerang hurls the equipped spear at a distant target, dealing ranged physical damage without requiring the Knight to move into melee range. The spear returns after striking. Damage is partially determined by the weight of the weapon used, meaning heavier spears yield greater damage. The skill extends the reach of a spear build to a meaningful range, making it useful for pulling enemies, finishing fleeing targets, or dealing damage from a safe distance.

Mechanics

Weapon requirement: A spear must be equipped (one-handed or two-handed).

SP cost: 10 at all levels.

Cast delay: 1 second at all levels.

Range by level:

  • Level 1: 9 cells
  • Level 2: 10 cells
  • Level 3: 11 cells
  • Level 4: 12 cells
  • Level 5: 13 cells

Damage formula:

(100 + 50 × SkillLv + WeaponWeight ÷ 4)% of ATK

WeaponWeight refers to the weapon's displayed weight value shown in the item description: the same number visible in the inventory tooltip.

Base damage before weapon weight contribution:

  • Level 1: 150% ATK
  • Level 2: 200% ATK
  • Level 3: 250% ATK
  • Level 4: 300% ATK
  • Level 5: 350% ATK

For example, a spear with a displayed weight of 200 adds (200 ÷ 4) = +50% to the formula at all levels. The actual total depends on the specific weapon equipped.

Leveling

Level SP Cost Range Base Damage (no weapon weight)
1 10 9 cells 150% ATK
2 10 10 cells 200% ATK
3 10 11 cells 250% ATK
4 10 12 cells 300% ATK
5 10 13 cells 350% ATK

Notes

WeaponWeight in this formula is the displayed weight shown in the item tooltip, not a separate internal value. Heavier spears deal more damage, so weapon selection has a direct impact on Spear Boomerang's output.