Spear Boomerang
| Job | Knight |
|---|---|
| Type | Offensive (Physical) |
| Target | Single enemy |
| Max level | 5 |
| SP cost | 10 |
| Range | 9 / 10 / 11 / 12 / 13 cells |
| Cast delay | 1 s |
| Requires | Pierce Lv 3 |
Overview
Spear Boomerang hurls the equipped spear at a distant target, dealing ranged physical damage without requiring the Knight to move into melee range. The spear returns after striking. Damage is partially determined by the weight of the weapon used, meaning heavier spears yield greater damage. The skill extends the reach of a spear build to a meaningful range, making it useful for pulling enemies, finishing fleeing targets, or dealing damage from a safe distance.
Mechanics
Weapon requirement: A spear must be equipped (one-handed or two-handed).
SP cost: 10 at all levels.
Cast delay: 1 second at all levels.
Range by level:
- Level 1: 9 cells
- Level 2: 10 cells
- Level 3: 11 cells
- Level 4: 12 cells
- Level 5: 13 cells
Damage formula:
(100 + 50 × SkillLv + WeaponWeight ÷ 4)% of ATK
WeaponWeight refers to the weapon's displayed weight value shown in the item description: the same number visible in the inventory tooltip.
Base damage before weapon weight contribution:
- Level 1: 150% ATK
- Level 2: 200% ATK
- Level 3: 250% ATK
- Level 4: 300% ATK
- Level 5: 350% ATK
For example, a spear with a displayed weight of 200 adds (200 ÷ 4) = +50% to the formula at all levels. The actual total depends on the specific weapon equipped.
Leveling
| Level | SP Cost | Range | Base Damage (no weapon weight) |
|---|---|---|---|
| 1 | 10 | 9 cells | 150% ATK |
| 2 | 10 | 10 cells | 200% ATK |
| 3 | 10 | 11 cells | 250% ATK |
| 4 | 10 | 12 cells | 300% ATK |
| 5 | 10 | 13 cells | 350% ATK |
Notes
WeaponWeight in this formula is the displayed weight shown in the item tooltip, not a separate internal value. Heavier spears deal more damage, so weapon selection has a direct impact on Spear Boomerang's output.