Stone Fist
| Job | Champion |
|---|---|
| Type | Active — Offensive |
| Target | Single enemy (5×5 AoE) |
| Element | Weapon |
| Max level | 5 |
| SP cost | 15 |
| Spirit Spheres | 1 |
| Range | 5 cells |
| Cooldown | 1 s |
| Stone Guard duration | 15 s (refreshes per hit) |
| Requires | Tempered Will Lv 5 |
Overview
Stone Fist is a custom Champion skill that releases a ki-charged palm strike targeting everything in a 5×5 area around the impact point. Beyond its wide reach, it forces every monster struck to aggro onto the caster, and builds a stacking damage-reduction buff (Stone Guard) on the caster for each enemy hit. The skill scales with the caster's VIT and becomes significantly stronger when used under both Mental Strength (Steel Body) and Tempered Will.
Mechanics
Damage
Stone Fist deals a single physical weapon-property critical hit to every enemy in the 5×5 area. Damage is a percentage of ATK that grows with skill level and the caster's VIT:
- Damage = (120 × SkillLv + VIT × 2) % ATK
The 120 × SkillLv part increases each level. The VIT × 2 part is constant across levels — a caster with 80 VIT always adds +160% from VIT regardless of skill level.
When the caster is simultaneously under Steel Body (Mental Strength) and the Tempered Will buff (Tempered Will active, not just learned), the VIT multiplier scales with the Tempered Will skill level:
- Damage = (120 × SkillLv + VIT × (2 + TW SkillLv)) % ATK
Leveling table
The table below shows the fixed level-scaling component and the total modifier at VIT 80 as an example. VIT is not shown in the table header because every player's VIT is different — add VIT × 2 (or VIT × (2 + TW Lv) under the combo) to the base column to get your actual modifier.
| Level | Base (VIT 0) | VIT 80, no combo | VIT 80, TW Lv 5 combo |
|---|---|---|---|
| 1 | 120% | 280% | 680% |
| 2 | 240% | 400% | 800% |
| 3 | 360% | 520% | 920% |
| 4 | 480% | 640% | 1040% |
| 5 | 600% | 760% | 1160% |
Area of effect
The damage, Provoke, and Stone Guard effects all hit every enemy within 5 cells of the target (a 5×5 square). The caster is excluded from the splash.
Provoke (monsters only)
Every monster in the area is forced into the Provoke status, causing it to aggro onto the caster. Players are unaffected by this component.
Stone Guard
Each enemy hit applies a stacking damage-reduction buff on the caster. These values are fixed — they do not change with skill level:
| Condition | Damage reduction gained |
|---|---|
| Normal enemy hit | +2% |
| MVP or Mini-Boss hit | +10% |
- Stacks additively up to a hard cap of 20% total.
- Duration: 15 seconds, refreshed by each new hit.
- Applies to all incoming damage: physical, magic, and miscellaneous.
- A special visual effect plays on the caster when the 20% cap is reached for the first time in the current stack.
Notes
- The 1-second cooldown limits burst window; plan casts accordingly.
- Hits are always critical, so CRIT avoidance on the target reduces effective damage.
- The Tempered Will combo bonus requires the buff to be actively running: having Tempered Will learned but not buffed uses the baseline formula.
- Hitting an MVP with Stone Fist grants +10% Stone Guard in one cast; hitting 2 normal mobs only gives +4%. Use MVP pulls to reach the cap quickly.