Heal
| Job | Acolyte |
|---|---|
| Type | Active |
| Target | Self / Ally / Undead enemy |
| Element | Holy |
| Max level | 10 |
| SP cost | 12 → 30 (Lv 1–10, +2 per level) |
| Range | 9 cells |
| Cooldown | 1 s |
Overview
Heal channels holy energy to restore an ally's HP. Because the spell is Holy-element, it reverses when cast on an Undead target — damaging the monster for half the calculated heal value instead of restoring health. Heal is one of the most fundamental Acolyte skills and serves as a prerequisite for several other skills in the tree.
Mechanics
The heal amount is calculated from the caster's Base Level and INT, then scaled by the skill level.
Heal formula
- HP restored = (BaseLv + INT) ÷ 8 × (4 + SkillLv × 8)
Both divisions use integer truncation. Example: BaseLv 99, INT 99 → (198 ÷ 8) = 24. The formula is applied before item or equipment healing modifiers.
When cast on an Undead-race monster the target receives Holy-element magic damage equal to half the calculated value.
Casting Heal on a target affected by Kaite bounces the heal back to the caster. Targets under Berserk or Saturday Night Fever receive 0 healing.
Leveling table
| Level | SP cost | Base heal (BaseLv 99, INT 99) |
|---|---|---|
| 1 | 12 | 288 |
| 2 | 14 | 480 |
| 3 | 16 | 672 |
| 4 | 18 | 864 |
| 5 | 20 | 1,056 |
| 6 | 22 | 1,248 |
| 7 | 24 | 1,440 |
| 8 | 26 | 1,632 |
| 9 | 28 | 1,824 |
| 10 | 30 | 2,016 |
Notes
- Heal is a prerequisite for: Cure (Lv 2), Increase Agility (Lv 3), Holy Light (Lv 4), Blessing (any level grants the full bonus at high Blessing levels: check prerequisites).
- Using
/noshiftallows targeting a monster directly to deal Holy-element damage. - The skill can be copied via Plagiarism and Reproduce.