Pressure
| Job | Paladin |
|---|---|
| Type | Offensive (Magic) |
| Target | Enemy |
| Element | Holy |
| Max level | 5 |
| SP cost | 30 / 35 / 40 / 45 / 50 |
| Range | 9 cells |
| Cast time | 2 to 4 sec (rises with level) |
Pressure is an offensive magic skill of the Paladin class that crushes a single enemy with holy force and drains part of its remaining spirit. On this server Pressure has been reworked from its original fixed-damage form into a ranged Holy magic nuke that also strips a portion of the target's current SP.
Overview
Pressure calls down a column of holy energy on a chosen enemy. Because it now deals magic damage of the Holy element, it benefits from the caster's magic power rather than physical attack, giving the Paladin a reliable ranged option against foes that are weak to Holy. Alongside the damage, every cast burns away a slice of the target's current SP, making it a useful tool against spellcasters and SP-reliant enemies.
Mechanics
The skill strikes once per cast at range and ignores the target's Flee, its element resistance, and resistance cards, so the listed damage lands consistently. It also ignores the usual damage reductions applied in battlegrounds and War of Emperium.
Damage formula: Damage = 150 × SkillLv (% of MATK)
Effect: On hit, the target loses 20% of its current SP. The amount drained is independent of skill level and is taken from whatever SP the target has at the moment of impact, so repeated casts have diminishing absolute returns.
Leveling
Higher levels raise the magic damage in steps of 150% MATK per level, reaching 750% MATK at level 5. The SP cost and cast time also climb with level, so higher ranks trade a longer wind-up and more SP for greater burst.
Notes
- The SP burn makes Pressure a strong opener against enemy spellcasters in PvP, where denying SP can shut down a key skill.
- Because the damage is Holy magic, it pairs well against undead and demon foes while being far less effective against enemies that resist Holy.