Acid Terror
Appearance
| Job | Alchemist |
|---|---|
| Type | Offensive (Ranged physical) |
| Max level | 10 |
| Target | Enemy |
| SP cost | 15 |
| Range | 9 cells |
| Cast time | 1 sec |
| Catalyst | Acid Bottle x1 |
| Requires | Pharmacy Lv 5 |
Overview
Acid Terror hurls a bottle of corrosive acid at a single enemy for heavy ranged physical damage. The splash of acid ignores the target's Flee entirely (it always connects) and can eat through the victim's armor, leaving them vulnerable.
Mechanics
The attack cannot miss — it bypasses the enemy's Flee. On hit it has a chance to Stun the target and to break their armor.
Damage formula: Damage = 100 + 80 × SkillLv (% of ATK)
- Always hits (ignores Flee).
- Stun chance: (20 + 8 × SkillLv)%
- Armor break chance: (3 + SkillLv)%
Leveling
| Level | Damage (% ATK) | Stun chance | Armor break |
|---|---|---|---|
| 1 | 180% | 28% | 4% |
| 2 | 260% | 36% | 5% |
| 3 | 340% | 44% | 6% |
| 4 | 420% | 52% | 7% |
| 5 | 500% | 60% | 8% |
| 6 | 580% | 68% | 9% |
| 7 | 660% | 76% | 10% |
| 8 | 740% | 84% | 11% |
| 9 | 820% | 92% | 12% |
| 10 | 900% | 100% | 13% |
Synergy
While Corrosive Nova is active, Acid Terror erupts across a 3×3 area instead of striking a single target, trading some of its damage for the wider reach.
If a Filir that has learned Corrosive Plume is summoned, Acid Terror deals (5 × Corrosive Plume Lv)% more damage, up to +25% at level 5, and no longer consumes an Acid Bottle.