Land Mine
| Aegis name | HT_LANDMINE |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 |
| Duration | 60s |
| Catalyst | Trap x1 |
| Requires | Remove Trap is unlocked by this skill |
Land Mine (HT_LANDMINE) is an Earth-element damage trap available to the Hunter class.
Overview
Land Mine is the Hunter's basic damage trap. It explodes when an enemy steps onto it, dealing Earth damage in a small splash. Because it ignores the target's Flee and defensive cards, it is reliable against evasive enemies.
Mechanics
The mine arms on the ground for up to 60 seconds. When an enemy enters its cell it detonates, striking that cell plus the surrounding splash (a 5x5 area) for Earth-property damage, then disappears. The explosion ignores Flee (it cannot miss) and ignores the target's defensive cards.
Damage scales with the caster's DEX, INT and Job Level as well as the skill level: a higher trap level, more DEX, and more INT all raise the explosion's power. In practice the damage climbs steeply as the Hunter invests in DEX and INT, since both feed directly into the trap formula.
A Hunter who has learned Trap Research adds extra power indirectly through the INT bonus that skill grants.
Leveling
Higher levels increase explosion damage; SP cost rises with level.
| Level | SP |
|---|---|
| 1 | 14 |
| 2 | 18 |
| 3 | 22 |
| 4 | 26 |
| 5 | 30 |
Requirements
Each placement consumes one Trap.
Notes
Land Mine is the foundation of the Hunter's trapping damage and a prerequisite for Remove Trap. Like other damage traps it ignores Flee, making it strong against high-evasion targets. It can be set off prematurely with Spring Trap.