Water Ball
| Job | Wizard |
|---|---|
| Type | Offensive (Magic) |
| Target | Single enemy |
| Element | Water |
| Max level | 5 |
| SP cost | 18 / 26 / 34 / 42 / 25 |
| Range | 9 cells |
| Cast time | 1 s → 5 s (increases with level) |
| After-cast delay | 1 s |
| Requires | Cold Bolt Lv 1, Lightning Bolt Lv 1 |
Water Ball gathers the water around the caster into a volley of Water-element orbs that all slam into a single enemy.
Overview
Water Ball is a single-target Water spell whose strength depends on standing in or near water. The skill draws on the watery cells surrounding the caster, so it shines when fought on the right terrain and is comparatively weak on dry ground. It requires Cold Bolt and Lightning Bolt to learn.
Mechanics
On cast, the spell turns the water cells in a square around the caster into orbs that strike the target one after another. The number of orbs depends on how many water cells lie within the affected area, which grows with skill level.
Damage formula (per orb): Damage = (100 + 25 × SkillLv) % of MATK.
The reach around the caster widens with level, so more water cells can be converted into orbs. With no surrounding water, only the cell beneath the caster contributes.
Leveling
| Level | Damage per orb (% MATK) | Gather radius | Cast (sec) | SP |
|---|---|---|---|---|
| 1 | 125 | self only | 1 | 18 |
| 2 | 150 | 3×3 | 2 | 26 |
| 3 | 175 | 3×3 | 3 | 34 |
| 4 | 200 | 5×5 | 4 | 42 |
| 5 | 225 | 5×5 | 5 | 25 |
Notes
- The number of orbs depends on water cells around the caster, so the skill is far stronger on watery terrain.
- This skill can be copied by classes with Plagiarism or Reproduce.