Status Effects
Status Effects are temporary conditions that can be inflicted on your character (or on monsters) during combat. They fall into two groups: classic status ailments — the well-known conditions that your defensive stats (VIT, LUK, AGI, INT and others) help you resist — and debuffs, a wider set of effects applied by specific skills. Boss-class monsters resist most ailments.
Status ailments
These are the classic conditions. Higher resistance stats lower both their chance to land and their duration, and Boss-class monsters are immune to most of them.
| Effect | What it does |
|---|---|
| Stone (Petrify) | Turns you to stone: you cannot move, attack or cast. Lowers your DEF and MDEF and changes your element. Removed when you take a hit. |
| Petrify (warning) | The brief countdown before turning to stone — during it you cannot attack or cast. |
| Freeze | Frozen solid: you cannot move, attack or cast. Lowers DEF and MDEF and leaves you vulnerable. Removed when you take a hit. |
| Stun | Stunned: you cannot move, attack or cast for a short time. |
| Sleep | Asleep: you cannot move, attack or cast. You wake up when hit. |
| Poison | Drains HP over time and weakens your natural regeneration. |
| Curse | Drops your LUK to 0 and lowers your attack power and movement speed. |
| Silence | You cannot cast skills. |
| Confusion | Your movement becomes erratic and reversed. |
| Blind | Lowers your Hit and Flee and darkens your screen. |
| Bleeding | Drains HP over time and stops your natural HP and SP recovery. |
| Deadly Poison | A far stronger poison that drains HP very quickly. |
Debuffs
Debuffs are applied by specific skills. Some can be removed by cleansing effects (such as Refresh), while a few are marked below as permanent until they expire.
| Effect | What it does |
|---|---|
| Quagmire | Lowers AGI and DEX, reducing your attack speed and movement speed. |
| Signum Crucis | Lowers your DEF and MDEF. |
| Decrease AGI | Lowers your AGI, reducing Flee and movement speed. |
| Hallucination | Distorts the damage numbers you see on screen. Cannot be dispelled. |
| Slow Down | Reduces your movement speed and attack speed. |
| Strip Weapon | Forcibly unequips your weapon, lowering your attack. |
| Strip Shield | Forcibly unequips your shield, lowering your DEF. |
| Strip Armor | Forcibly unequips your armor, lowering your VIT. |
| Strip Helm | Forcibly unequips your headgear, lowering your INT. |
| Joint Beat | Depending on the limb struck, lowers your attack, defense, movement speed or attack speed. |
| Spider Web | Traps you in webbing so you cannot move, and lowers your Flee. |
| Orc's Head | Transforms your appearance into an orc head. |
| Wink of Charm | Charms you so you cannot attack the caster. Removed when you take a hit. |
| Stop | Roots you in place — you cannot move at all. |
| Suiton | Lowers your AGI and movement speed while you stand on the water field. |
| Swoo | Heavily lowers movement speed and MDEF (used by certain monsters). |
| Ska | A special crippling condition used by certain monsters. |
| Critical Wounds | Reduces the amount of healing you receive. Cannot be dispelled. |
| Slow Cast | Increases your skill cast time. |
| Fear | Lowers your Hit and Flee and can stop you from moving. |
| Burning | You are on fire, taking Fire damage over time with weakened attack. |
| Freezing (Frost Misty) | Lowers attack speed and movement speed and can lead to being frozen in crystal. |
| Wug Bite | A warg's bite holds you in place so you cannot move. |
| Toxin | A potent poison that damages you over time and briefly stuns you. |
|- | All Stats Down || Lowers all of your stats by a large amount. |- | Ankle Snare || A hidden trap that roots you in place — you cannot move until the effect ends. |- | Armor Break || Your armor is broken, substantially lowering your DEF. |- | Blade Stop || You are locked in place mid-exchange; neither you nor your attacker can move until the effect ends. |- | Change Undead || Shifts your element to Undead. Healing magic will harm you instead of restoring HP. |- | Close Confine || You are locked in place alongside the caster — you cannot move away until the effect ends. |- | Coma || Instantly drops your HP and SP to 1. |- | Damage Heal || Any healing you receive instead deals damage to you. |- | Death Mark || A countdown begins; when it reaches zero your HP is dropped to 1. Cannot be dispelled. |- | Eternal Chaos || Your DEF is reduced to 0, leaving you completely unarmoured. |- | Fling || Strips away a portion of your DEF and MDEF. |- | Fog Wall || Reduces the accuracy of ranged attacks passing through it. |- | Gradual Gravity || Your movement speed worsens progressively the longer the effect lasts. |- | Gravity Field || Reduces your attack speed while you stand inside the gravity field. |- | Kirikage || Reduces your Flee, making you easier to hit (used by Ninja skills). |- | Lex Aeterna || Marks you so the next hit you receive deals double damage. Consumed on impact. |- | Mandragora Howl || Reduces your INT and DEX, significantly impairing your casting. |- | Meltdown || Each physical hit has a chance to break your weapon or armor. |- | Mind Breaker || Lowers your MDEF and increases the magical damage you take. |- | Paralysis || Reduces your attack speed and movement speed. |- | Paralyse || Restricts your actions and reduces your movement speed. |- | Rod of Hermode || Strips all active buffs from party members standing within the field. |- | Roki's Weil || Forces Silence on all Performer classes in the area. |- | Tarot Card || Inflicts a random debuff chosen from the Tarot — effects vary widely. |- | Vacuum Extreme || Pulls you into the center of a gravity vortex, holding you in place. |- | Venom Impress || Amplifies all Poison-property damage you take. |- | Weapon Break || Your weapon is broken, substantially lowering your attack power. |- | Wide Web || A large web trap holds you in place across a wide area.