Filir
Filir is the physical-DPS Homunculus — a high-speed striker built around burst damage and evasion uptime. Her kit rewards aggressive positioning and offers a high-risk, defense-piercing nuke.
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| Role | Physical DPS / Evasion |
|---|---|
| Element | Fire |
| Race | Brute |
| Size | Small (Medium when evolved) |
| Food | Garlet |
| Evolved form | Filir (Evolved) |
Overview
Filir has the strongest STR and AGI growth of the four homunculi but very little VIT, so she lives and dies by her evasion. Her playstyle is burst-and-retreat: Moonlight is her reliable filler, while H.M.R. 17 is a defense-ignoring opener best used on tough, high-DEF targets. Pair Fleet Move and Over Speed to open a full DPS-and-evasion window.
Stat Growth (Level 1–99)
Homunculus stats grow by a random amount each level, so two Filirs of the same level will differ. The table shows the starting value, the projected average at Level 99, and the realistic range.
| Stat | Base (Lv1) | Avg @ Lv99 | Range @ Lv99 |
|---|---|---|---|
| HP | 90 | ~5,970 | 4,500 – 7,440 |
| SP | 25 | ~466 | 319 – 613 |
| STR | 2 | ~123 | 3 – 297 |
| AGI | 3 | ~123 | 3 – 199 |
| VIT | 0 | ~11 | 0 – 99 |
| INT | 0 | ~58 | 0 – 99 |
| DEX | 3 | ~101 | 3 – 199 |
| LUK | 0 | ~58 | 0 – 99 |
Evolution
At high loyalty Filir can evolve into Filir (Evolved), gaining a one-time bonus to every stat and growing to Medium size. Evolution plus high loyalty is required to learn H.M.R. 17.
Skills
Moonlight
| Homunculus | Filir |
|---|---|
| Type | Offensive — Melee |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 4 → 20 |
| Range | 2 cells |
| Cooldown | 1.0s → 2.0s |
Filir pecks a nearby enemy in rapid succession for weapon-element damage. Both the damage per peck and the number of hits rise with skill level, making it her reliable damage filler.
Fleet Move
| Homunculus | Filir |
|---|---|
| Type | Active — Supportive |
| Target | Self |
| Max level | 5 |
| SP cost | 30 → 70 |
| Duration | 60s → 40s |
| Cooldown | 60s → 120s |
| Requires | Moonlight Lv3 |
Pushes Filir's attack power and attack speed beyond normal limits for the duration; both scale with level.
Over Speed
| Homunculus | Filir |
|---|---|
| Type | Active — Supportive |
| Target | Self |
| Max level | 5 |
| SP cost | 30 → 70 |
| Duration | 60s → 40s |
| Cooldown | 60s → 120s |
| Requires | Fleet Move Lv3 |
Sharply raises Filir's Flee (more per level), making her very hard to hit. Shares Fleet Move's duration/cooldown curve, so the two can be stacked for a combined DPS + evasion window.
H.M.R. 17
| Homunculus | Filir |
|---|---|
| Type | Offensive — Ranged |
| Target | Enemy |
| Element | Weapon |
| Max level | 3 |
| SP cost | 35 / 40 / 45 |
| Range | 9 cells |
| Cooldown | 25s / 20s / 15s |
| Requires | Evolved + high loyalty |
Filir dive-bombs the target from 9 cells away, ignoring its DEF, for heavy weapon-element damage that scales with level. It has a chance to stun the target (greater at higher levels) and a smaller chance to stun Filir herself on recoil (which shrinks at higher levels). Best used as an opener on high-DEF targets.
