Frost Diver
| Aegis name | MG_FROSTDIVER |
|---|---|
| Job | Mage |
| Type | Offensive (Magic) |
| Target | Enemy |
| Element | Water |
| Max level | 10 |
| SP cost | 25 → 16 |
| Range | 9 |
| Cast time | 0.8 (sec) |
| After-cast delay | 1.5 (sec) |
| Frozen duration | 3 × SkillLv (sec) |
| Requires | Cold Bolt Lv 5 |
Frost Diver hurls a piercing shard of ice that deals Water magic damage and has a high chance to inflict Frozen.
Overview
Frost Diver is the Mage's premier crowd-control skill: a frozen enemy cannot move, attack or cast, and its armor element is forced to Water Lv 1, setting it up perfectly for follow-up Cold Bolts. The freeze chance and freeze duration both climb with skill level.
Mechanics
The shard deals Water magic damage on a single hit and rolls a freeze chance. While Frozen, the target is locked in place and its defensive element becomes Water 1. Note that the SP cost actually decreases as the skill is leveled.
Damage formula: Damage = 100 + 10 × SkillLv (% of MATK).
Freeze chance: Success = 35 + 3 × SkillLv (% before the target's MDEF reduction).
Frozen duration: 3 × SkillLv seconds.
Leveling
| Level | Damage (% MATK) | Freeze chance | Frozen (sec) | SP |
|---|---|---|---|---|
| 1 | 110 | 38% | 3 | 25 |
| 3 | 130 | 44% | 9 | 23 |
| 5 | 150 | 50% | 15 | 21 |
| 7 | 170 | 56% | 21 | 19 |
| 10 | 200 | 65% | 30 | 16 |
Notes
- Boss and Undead enemies cannot be frozen.
- The target's MDEF reduces both the success chance and the freeze duration.
- Can be copied by Plagiarism and Reproduce.