Earth Spike
| Aegis name | WZ_EARTHSPIKE |
|---|---|
| Job | Mage |
| Type | Offensive (Magic) |
| Target | Enemy |
| Element | Earth |
| Max level | 5 |
| SP cost | 12 → 20 |
| Range | 9 |
| Cast time | 0.5 × SkillLv (sec) |
| After-cast delay | 0.8 (sec) |
| Requires | Stone Curse Lv 2 |
Earth Spike drives jagged spikes of earth up beneath a single enemy for Earth magic damage, raising one spike for every level of the skill.
Overview
Earth Spike gives the Mage an Earth-element single-target option that scales hard per level. It is most effective against Wind- and Water-element enemies and rounds out the elemental coverage of the bolt trio. Each spike strikes hard, so even at low levels the per-hit damage is high.
Mechanics
The skill drives up one spike per skill level. For players each spike deals 125% of MATK; the per-level extra hits make the total damage scale steeply.
Damage formula (players): Damage = 125 × SkillLv (% of MATK), delivered as SkillLv hits of 125% each.
So Lv 1 is a single 125% hit, rising to five 125% hits (625% total) at Lv 5.
Leveling
| Level | Hits | Per-hit (% MATK) | Total (% MATK) | Cast time (sec) | SP |
|---|---|---|---|---|---|
| 1 | 1 | 125 | 125 | 0.5 | 12 |
| 2 | 2 | 125 | 250 | 1.0 | 14 |
| 3 | 3 | 125 | 375 | 1.5 | 16 |
| 4 | 4 | 125 | 500 | 2.0 | 18 |
| 5 | 5 | 125 | 625 | 2.5 | 20 |
Notes
- Can be copied by Plagiarism and Reproduce.
- The 125% per-hit boost applies to players; monster-cast Earth Spike deals only the base 100% per hit.