Body Relocation
Appearance
| Job | Monk / Champion |
|---|---|
| Type | Active (movement) |
| Target | Ground |
| Max level | 1 |
| SP cost | 14 |
| Spirit Spheres | 1 |
| Range | 18 cells |
| Requires | Spirit Recovery Lv 2, Explosion Spirits Lv 2 |
Body Relocation
Overview
Body Relocation is the Monk's blink: an instant reposition to a chosen spot within a wide radius. It closes the gap on a fleeing target, escapes a bad position, or simply moves the Monk across a field faster than running. The one restriction is that it briefly delays Asura Strike, so the classic dive has to be timed.
Mechanics
- Instantly moves the Monk to the selected cell, up to 18 cells away.
- Consumes 1 spirit sphere.
- Blocks Asura Strike for 2 seconds after use.
- Cannot be used while held by Ankle Snare or Close Confine.
The destination must be a walkable cell the Monk could otherwise reach; blocked or out-of-map targets simply fail.
Notes
- The 2-second lock on Asura Strike is the reason a dive is opened with the reposition and finished a beat later, not immediately.
- Because it costs a sphere, repeated repositioning drains the reserve that the Monk's finishers depend on.
- Being immune to neither Ankle Snare nor Close Confine, it cannot be used as an escape from those traps.