Stone Fist
| Aegis name | MO_STONEFIST |
|---|---|
| Job | Champion |
| Type | Active — Offensive |
| Target | Single enemy (5×5 AoE) |
| Element | Weapon |
| Max level | 5 |
| SP cost | 15 |
| Spirit Spheres | 1 |
| Range | 5 cells |
| Cooldown | 1 s |
| Stone Guard duration | 15 s (refreshes per hit) |
| Requires | Tempered Will Lv 5 |
Overview
Stone Fist is a custom Champion skill that releases a ki-charged palm strike targeting everything in a 5×5 area around the impact point. Beyond its wide reach, it forces every monster struck to aggro onto the caster, and builds a stacking damage-reduction buff — Stone Guard — on the caster for each enemy hit. The skill scales with the caster's VIT and becomes significantly stronger when used under both Mental Strength (Steel Body) and Tempered Will.
Mechanics
Damage
Stone Fist deals a single physical weapon-property critical hit to all enemies in the 5×5 area. The damage formula is:
- Damage = (120 × SkillLv + VIT × 2) % ATK
When the caster is under both Mental Strength (Steel Body) and Tempered Will (SC_IRONWILL) simultaneously, the VIT multiplier increases:
- Damage = (120 × SkillLv + VIT × (2 + Tempered Will SkillLv)) % ATK
Example values
| Level | Base (VIT = 80) | With Tempered Will Lv 5 (VIT = 80) |
|---|---|---|
| 1 | 280% | 680% |
| 2 | 400% | 800% |
| 3 | 520% | 920% |
| 4 | 640% | 1040% |
| 5 | 760% | 1160% |
Area of effect
The damage, provoke, and Stone Guard effects all apply to every enemy within 5 cells of the target (a 5×5 square). The caster is never struck by the splash (NoTargetSelf).
Provoke (monsters only)
Every monster struck is forced into the Provoke status, causing it to aggro onto the caster. A visual effect appears on each provoked enemy. Players are not affected by this component.
Stone Guard (SC_MO_STONEGUARD)
Each enemy hit grants or refreshes Stone Guard on the caster:
- Normal enemy hit: +2% damage reduction (all damage types — physical, magic, miscellaneous)
- MVP or Mini-Boss hit: +10% damage reduction
Stone Guard stacks additively up to a maximum of 20% total damage reduction and lasts 15 seconds from the most recent hit. If the 20% cap is reached for the first time in the current stack, a special visual effect plays on the caster.
- Damage Reduction = Stone Guard val% (applied as: damage reduced by val ÷ 100 of incoming damage)
Leveling table
| Level | ATK Modifier (VIT 80, no combo) | ATK Modifier (VIT 80, TW Lv 5) |
|---|---|---|
| 1 | 280% | 680% |
| 2 | 400% | 800% |
| 3 | 520% | 920% |
| 4 | 640% | 1040% |
| 5 | 760% | 1160% |
Notes
- Costs 1 Spirit Sphere on use.
- The 1-second cooldown prevents rapid consecutive casts; plan the cooldown into AoE rotations.
- Hits always critically strike, so CRIT avoidance on targets reduces effective damage.
- The Stone Guard bonus applies against all damage types simultaneously — a single cast sequence can effectively reduce the Champion's incoming physical, magical, and misc damage at once.
- The Tempered Will combo bonus only applies when both Steel Body (Mental Strength) and Tempered Will are active at the same time; either condition alone uses the baseline formula.
- Provoking MVPs and Mini-Bosses with Stone Fist is an efficient way to build the 20% cap quickly in boss encounters.