Throw Spirit Sphere
Appearance
| Aegis name | MO_FINGEROFFENSIVE |
|---|---|
| Job | Monk / Champion |
| Type | Active |
| Target | Single |
| Element | Weapon |
| Max level | 10 |
| SP cost | 10 → 14 (Lv 1–10) |
| Spirit Spheres | 1 |
| Range | 9 cells |
| Cast time | 3.5 s |
| After-cast delay | 0.5 s |
Throw Spirit Sphere
Overview
Throw Spirit Sphere is the Monk's main ranged attack. The caster hurls spirit spheres at a distant target for weapon-element damage, with the number of hits capped by how many spheres are currently held. It also ends any Blade Stop lock.
Mechanics
Damage formula (pre-renewal):
- Per-hit damage = (100 + 100 × SkillLv)% ATK
- Number of hits = current sphere count, up to SkillLv maximum
| Level | Damage per Hit | Max Hits |
|---|---|---|
| 1 | 200% ATK | 1 |
| 2 | 300% ATK | 2 |
| 3 | 400% ATK | 3 |
| 4 | 500% ATK | 4 |
| 5 | 600% ATK | 5 |
| 6 | 700% ATK | 6 |
| 7 | 800% ATK | 7 |
| 8 | 900% ATK | 8 |
| 9 | 1000% ATK | 9 |
| 10 | 1100% ATK | 10 |
The SP cost increases by 1 for every two skill levels: 10, 10, 11, 11, 12, 12, 13, 13, 14, 14 at levels 1–10.
If the server configuration option finger_offensive_type is set to 1 (single-hit mode), all hits fire simultaneously rather than in rapid sequence. Otherwise, each additional sphere beyond the first fires at 200 ms intervals after the initial hit.
After the attack, any Blade Stop state on the caster ends.
Notes
- Because hits are capped by current sphere count, maintaining 5 spheres maximizes the skill's hit output.
- The 3.5-second cast time is the longest of any Monk skill — protect cast time against interruption.
- Cast time is uninterruptible (CastCancel: false flag).
- Can be used to break out of a Blade Stop at sufficiently high Blade Stop levels.
- Against plant-mode monsters with exactly 100 DEF, the multi-hit collapses into a single event.