Meteor Assault
| Job | Assassin Cross |
|---|---|
| Type | Offensive |
| Target | Self (5x5 area) |
| Element | Weapon |
| Max level | 5 |
| SP cost | 12 → 28 |
| Cast time | 0.5s (instant under Cloaking) |
| Cast delay | 0.5s |
| Requires | Right-Hand Mastery Lv 3, Soul Breaker Lv 3 |
Meteor Assault is the area attack of the Assassin Cross, a shockwave released around the user that strikes every enemy within a 5x5 area and can leave them stunned, blinded or bleeding. Reworked on Vortex Legends.
Overview
Meteor Assault turns the traditionally single-target Assassin into a crowd fighter. It hits everything around the user, strikes noticeably harder while dual wielding, and can land critical hits. Used from Cloaking it fires instantly, making it a strong stealth opener against groups.
Mechanics
- Damage formula: 120 + 80 × SkillLv % of ATK.
- Dual wielding (a dagger in each hand, or dagger and sword): 120 + 120 × SkillLv % of ATK.
- The attack can deal critical hits.
- Each enemy hit has a 5 + 10 × SkillLv % chance to receive one of Stun (5s), Blind (30s) or Bleeding (120s), chosen at random.
- If used while under Cloaking, the cast time is removed entirely.
Leveling
| Level | Damage (% ATK) | Dual wield (% ATK) | Status chance | SP |
|---|---|---|---|---|
| 1 | 200% | 240% | 15% | 12 |
| 2 | 280% | 360% | 25% | 16 |
| 3 | 360% | 480% | 35% | 20 |
| 4 | 440% | 600% | 45% | 24 |
| 5 | 520% | 720% | 55% | 28 |
Notes
The dual wield bonus only applies to true paired one-handed blades; a Katar counts as a single weapon. This makes Meteor Assault the centrepiece of dagger builds, while Katar users still get a serviceable area tool. The random status roll at high levels adds strong crowd disruption on top of the damage.