Master Trapper
| Job | Sniper |
|---|---|
| Type | Passive |
| Max level | 5 |
| Duration | 8 sec (Trapped) |
| Requires | Research Trap Lv. 5 |
Master Trapper is a passive skill and the capstone of the Sniper's trap branch, turning damage traps into a chain-reaction combo, available to the Sniper class.
Overview
Master Trapper is a permanent passive (no SP cost, no activation) that rewards layering traps. When one of the Sniper's damage traps hits an enemy, that enemy is branded Trapped for 8 seconds. If the same enemy then triggers a second trap while still Trapped, that second trap deals bonus damage. This makes overlapping trap fields significantly more lethal.
Mechanics
While Master Trapper is learned:
- When a damage trap hits an enemy, it brands that enemy with the Trapped status for 8 seconds.
- Bonus damage formula: a trap that hits an enemy who is already Trapped deals +(5 + 5 × SkillLv)% additional damage (additive to the trap's damage).
- The damage bonus applies to the Sniper's damage traps such as Land Mine, Blast Mine, Claymore Trap and Freezing Trap (the pre-renewal trap damage family).
In practice, the first trap a target steps on tags it; the next trap in the field hits harder. Spreading multiple traps in a chokepoint lets the Trapped brand carry from one trap to the next.
Leveling
| Level | Trapped duration | 2nd-trap bonus | SP |
|---|---|---|---|
| 1 | 8 s | +10% | 0 |
| 2 | 8 s | +15% | 0 |
| 3 | 8 s | +20% | 0 |
| 4 | 8 s | +25% | 0 |
| 5 | 8 s | +30% | 0 |
Notes
Master Trapper is a [Wizi] custom rework skill, the capstone of the trap branch built on top of Research Trap. It rewards setting up overlapping trap fields rather than single traps: the first trap marks the target, and every following trap on a Trapped enemy gains the bonus. The Trapped brand lasts 8 seconds at all levels; only the bonus damage grows with level.