Killshot
| Aegis name | SN_KILLSHOT |
|---|---|
| Job | Sniper |
| Type | Passive |
| Max level | 5 |
| Requires | Wind Sign Lv. 3 |
Killshot (SN_KILLSHOT) is a passive skill that upgrades the Sniper's Double Strafe and rewards marking enemies with Wind Sign, available to the Sniper class.
Overview
Killshot is a permanent passive (no SP cost, no activation) that reshapes the Sniper's bread-and-butter Double Strafe. Once learned it adds a third arrow to every Double Strafe and increases its damage, and it makes the Sniper land critical hits far more reliably against enemies branded by Wind Sign (Hunter's Mark).
Mechanics
While Killshot is learned:
- Double Strafe fires 3 hits instead of 2 at any Killshot level. This applies as soon as Killshot Lv. 1 is learned.
- Double Strafe damage formula: +(2 × SkillLv)% added to the skill ratio of each Double Strafe hit.
- Critical vs marked targets formula: +(3 × SkillLv)% critical chance on any attack against an enemy currently branded by Wind Sign (the Hunter's Mark status).
The third arrow and the damage bonus apply specifically to Double Strafe; the critical bonus applies to the Sniper's attacks in general while the target carries the Wind Sign mark.
Leveling
| Level | Double Strafe hits | Double Strafe dmg | Crit vs marked | SP |
|---|---|---|---|---|
| 1 | 3 | +2% | +3% | 0 |
| 2 | 3 | +4% | +6% | 0 |
| 3 | 3 | +6% | +9% | 0 |
| 4 | 3 | +8% | +12% | 0 |
| 5 | 3 | +10% | +15% | 0 |
Notes
Killshot is a [Wizi] custom rework skill. It turns Double Strafe into a heavier three-arrow volley and creates strong synergy with Wind Sign: mark a target first, then the Sniper's shots crit far more often. The third arrow is granted at Lv. 1, so even a single point is a major upgrade to Double Strafe.