Death Valley
Appearance
| Job | Bard / Dancer |
|---|---|
| Type | Support |
| Target | Fallen ally |
| Max level | 5 |
| SP cost | 50 |
| Range | 9 cells |
| Cast time | 4s to instant (by level) |
| Catalyst | Musical Instrument or Whip |
Death Valley is a resurrection skill shared by the Bard and Dancer. It brings a fallen party member back to life and restores a portion of their maximum HP, with the cast becoming faster at higher levels.
Overview
Unlike most Bard and Dancer skills, Death Valley is aimed at a single downed ally rather than the party as a whole. It revives the target and heals them, giving the performing classes a way to recover a wipe or a lost front-liner mid-fight. It can be used while the caster is performing a song or dance.
Mechanics
- Target must be a dead player within 9 cells.
- Revives the target and restores a percentage of their maximum HP; SP is not restored.
- Heal formula: Restored HP = MaxHP × (15 × SkillLv) ÷ 100
- Works on players even if they are affected by an Evil Druid Card; it never affects Undead monsters.
- Cannot be used on maps where resurrection is disabled.
- Inside instances, the restored HP is reduced by that instance's heal penalty.
Leveling
| Level | HP restored | Cast time | SP cost |
|---|---|---|---|
| 1 | 15% of Max HP | 4 s | 50 |
| 2 | 30% of Max HP | 3 s | 50 |
| 3 | 45% of Max HP | 2 s | 50 |
| 4 | 60% of Max HP | 1 s | 50 |
| 5 | 75% of Max HP | instant | 50 |
Notes
- At level 5 the cast is instant, making it a reliable emergency revive during heavy combat.
- Because it works normally on players carrying an Evil Druid Card, it is a dependable raise even for characters who resist ordinary Holy-based resurrection.
- The heal reduction inside instances means the revived ally may come back with less than the listed percentage in that content.