Kill the Leader
Appearance
Kill the Leader is a Battleground where each team protects one chosen player, the Leader, and wins by taking down the enemy Leader first. It's part of the Battlegrounds system.
| Type | Battleground, elimination target |
|---|---|
| Teams | 2 |
| Objective | Kill the enemy Leader |
| Special role | Team Leader |
Overview
At the start of the match, each team gets a Leader. Everything centers on that one player: keep your Leader alive, and hunt down the enemy's. The first team to bring down the opposing Leader enough times wins the match.
How it works
- Being the Leader. The Leader is noticeably tougher than a normal player. They get a boost to their core stats and a large, fixed pool of HP that isn't affected by their own gear or buffs, so a Leader can't be turned into either a one-shot kill or an unkillable wall just by build choices. They also stand out visually with a bigger character model, so they can't blend into the crowd.
- Catching the Leader. Movement speed is capped for whoever is Leader, the same fairness system used for the flag carrier in Capture the Flag. See Movement fairness for details. Enemy slows and similar effects still work on the Leader normally.
- The longer you hold it, the harder it gets. The longer the same person stays Leader without dying, the weaker their healing becomes and the more damage they take from other players. A Leader can't just hide in a safe corner forever: eventually staying alive gets harder, not easier.
- Losing the Leader. If the Leader dies, or leaves the match, a new Leader is chosen for that team, either at random or from a fixed order depending on the server's current setting. The moment a new Leader takes over, the "longer you hold it" penalty above resets for them.
Honor
In Kill the Leader, Honor comes from:
- Getting kills in general.
- Landing the killing blow on the enemy Leader, which is worth noticeably more, both to the killer personally and shared with their whole team.
See Honor for how the wider system works, including diminishing returns, the AFK rule, and match-end bonuses.