Thief
Thief is a stealth-oriented first class of the Thief line, specializing in evasion, poison and battlefield trickery. Thieves lean on Flee to avoid damage outright rather than absorb it, layering a poison-infused main attack with utility tools such as item theft, temporary invisibility and a short-range dash. Their kit rewards DEX and AGI investment and sets up either the Assassin's raw damage or the Rogue's versatility after second class.
Skills
Double Attack
| Job | Thief |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive that grants a chance to land a second hit when a dagger is equipped, and adds bonus damage to a Katar's second hit. The Thief's baseline melee-damage passive.
Lucky Strikes
| Job | Thief |
|---|---|
| Type | Passive |
| Max level | 10 |
| Requires | Double Attack Lv 5 |
A passive that permanently raises the Thief's Critical Rate.
Improve Dodge
| Job | Thief |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive that raises Flee across the whole class line, growing stronger after advancing to Assassin or Rogue, and grants a small constant Movement Speed bonus.
Steal
| Job | Thief |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 5 |
| SP cost | 10 |
| Range | 1 cell |
| Requires | Improve Dodge Lv 3 |
Attempts to lift an item from an enemy without touching its death drops; success scales with the attacker's DEX advantage over the target.
→ Steal
Hiding
| Job | Thief |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 10 |
| Range | 1 cell |
| Duration | 60s → 300s |
| Requires | Improve Dodge Lv 5 |
Vanishes the Thief from sight while immobile, dodging targeted attacks and spells until unmasked or the SP runs dry.
→ Hiding
Sprinkle Sand
| Job | Thief |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Earth |
| Max level | 10 |
| SP cost | 7 → 12 |
| Range | 7 cells |
| Catalyst | Leather Bag of Infinity |
Throws sand into an enemy's face for Earth-element damage, with a chance to Blind them.
Envenom
| Job | Thief |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Poison |
| Max level | 10 |
| SP cost | 8 |
| Range | 2 cells |
An empowered strike that adds bonus damage on top of a normal attack, hitting even harder against an already-poisoned enemy, with a chance to inflict Poison.
→ Envenom
Detoxify
| Job | Thief |
|---|---|
| Type | Active |
| Target | Any |
| Max level | 1 |
| SP cost | 10 |
| Range | 9 cells |
| Requires | Envenom Lv 3 |
Cures Poison from the target, freeing them from the venom's grip.
→ Detoxify
Enchant Poison
| Job | Thief |
|---|---|
| Type | Active |
| Target | Ally |
| Max level | 5 |
| SP cost | 20 |
| Range | 1 cell |
| Duration | 45s → 165s |
| Requires | Envenom Lv 5 |
Imbues an ally's weapon with the Poison element, giving every attack a chance to inflict Poison, and raises their Physical Attack while active.
Back Slide
| Job | Thief |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 7 |
| Range | 1 cell |
A quick backward dash that puts distance between the Thief and danger in an instant. Learned through a quest.
Pick Stone
| Job | Thief |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 2 |
| Range | 1 cell |
| Cast time | 0.5s |
Picks a stone off the ground to use as ammunition for Throw Stone, as long as the Thief isn't overloaded. Learned through a quest.
Throw Stone
| Job | Thief |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Max level | 1 |
| SP cost | 2 |
| Range | 7 cells |
| Catalyst | Stone x1 |
Hurls a stone at an enemy with unerring accuracy, bypassing their Flee, with a chance to Stun or Blind them. Learned through a quest.
Advancement
The Thief advances to either the Assassin or the Rogue. See First Classes.