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Thief

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Thief is a stealth-oriented first class of the Thief line, specializing in evasion, poison and battlefield trickery. Thieves lean on Flee to avoid damage outright rather than absorb it, layering a poison-infused main attack with utility tools such as item theft, temporary invisibility and a short-range dash. Their kit rewards DEX and AGI investment and sets up either the Assassin's raw damage or the Rogue's versatility after second class.

Skills

Double Attack

Double Attack
JobThief
TypePassive
Max level10

A passive that grants a chance to land a second hit when a dagger is equipped, and adds bonus damage to a Katar's second hit. The Thief's baseline melee-damage passive. → Double Attack

Lucky Strikes

Lucky Strikes
JobThief
TypePassive
Max level10
RequiresDouble Attack Lv 5

A passive that permanently raises the Thief's Critical Rate. → Lucky Strikes

Improve Dodge

Improve Dodge
JobThief
TypePassive
Max level10

A passive that raises Flee across the whole class line, growing stronger after advancing to Assassin or Rogue, and grants a small constant Movement Speed bonus. → Improve Dodge

Steal

Steal
JobThief
TypeActive
TargetEnemy
Max level5
SP cost10
Range1 cell
RequiresImprove Dodge Lv 3

Attempts to lift an item from an enemy without touching its death drops; success scales with the attacker's DEX advantage over the target. → Steal

Hiding

Hiding
JobThief
TypeActive
TargetSelf
Max level5
SP cost10
Range1 cell
Duration60s → 300s
RequiresImprove Dodge Lv 5

Vanishes the Thief from sight while immobile, dodging targeted attacks and spells until unmasked or the SP runs dry. → Hiding

Sprinkle Sand

Sprinkle Sand
JobThief
TypeOffensive
TargetEnemy
ElementEarth
Max level10
SP cost7 → 12
Range7 cells
CatalystLeather Bag of Infinity

Throws sand into an enemy's face for Earth-element damage, with a chance to Blind them. → Sprinkle Sand

Envenom

Envenom
JobThief
TypeOffensive
TargetEnemy
ElementPoison
Max level10
SP cost8
Range2 cells

An empowered strike that adds bonus damage on top of a normal attack, hitting even harder against an already-poisoned enemy, with a chance to inflict Poison. → Envenom

Detoxify

Detoxify
JobThief
TypeActive
TargetAny
Max level1
SP cost10
Range9 cells
RequiresEnvenom Lv 3

Cures Poison from the target, freeing them from the venom's grip. → Detoxify

Enchant Poison

Enchant Poison
JobThief
TypeActive
TargetAlly
Max level5
SP cost20
Range1 cell
Duration45s → 165s
RequiresEnvenom Lv 5

Imbues an ally's weapon with the Poison element, giving every attack a chance to inflict Poison, and raises their Physical Attack while active. → Enchant Poison

Back Slide

Back Slide
JobThief
TypeActive
TargetSelf
Max level1
SP cost7
Range1 cell

A quick backward dash that puts distance between the Thief and danger in an instant. Learned through a quest. → Back Slide

Pick Stone

Pick Stone
JobThief
TypeActive
TargetSelf
Max level1
SP cost2
Range1 cell
Cast time0.5s

Picks a stone off the ground to use as ammunition for Throw Stone, as long as the Thief isn't overloaded. Learned through a quest. → Pick Stone

Throw Stone

Throw Stone
JobThief
TypeOffensive
TargetEnemy
Max level1
SP cost2
Range7 cells
CatalystStone x1

Hurls a stone at an enemy with unerring accuracy, bypassing their Flee, with a chance to Stun or Blind them. Learned through a quest. → Throw Stone

Advancement

The Thief advances to either the Assassin or the Rogue. See First Classes.