Jump to content

Close Confine

From Vortex Legends
Revision as of 23:23, 13 July 2026 by Admin (talk | contribs) (class-wiki: Rogue/Stalker migration (1:1 vs live code))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Close Confine
JobRogue
TypeActive
TargetEnemy
Max level1
SP cost20
Range1 cell
After-cast delay1s
Duration10s

Close Confine pins the Rogue and a single enemy together in melee, holding the target in place so it cannot escape. It is a commitment tool: the Rogue is locked in as well for as long as it lasts.

Overview

Close Confine grapples an adjacent enemy and roots both combatants on the spot. The target cannot move away, which is ideal for trapping a fleeing enemy or holding a caster still while the Rogue or its allies deal with it. The skill deals no damage of its own; its value is entirely in the lockdown it creates.

Mechanics

The Rogue seizes a target within 1 cell and binds it in place for 10 seconds. During this time neither the Rogue nor the target can walk away. It has a single skill level and costs 20 SP.

Notes

Because Close Confine also holds the Rogue still, it is best used when the Rogue wants the fight to happen right here and now, for example to keep a runner from escaping or to set up an ambush from allies. It combines well with the Rogue's melee strikes, since the target cannot reposition to break line of sight.