Clown
Clown is the transcendent class of the Archer line, reached through the Bard. Where the Bard learns to weave songs on the battlefield, the Clown perfects the craft: a male performer who blends supportive music, party utility and ranged damage into a single flexible role. Clowns keep the whole Archer and Bard toolkit and add signature performances, a powerful single-target volley, and a set of custom reworked skills that let them contribute both offense and support at once.
Skills
Arrow Vulcan
| Job | Clown |
|---|---|
| Type | Offensive |
| Target | Single enemy |
| Element | Weapon (follows arrow) |
| Max level | 10 |
| SP cost | 12 → 30 |
| Range | 11 cells |
| Cast time | 1.5 sec |
| Cooldown | 1.5 sec |
| Catalyst | 1 Arrow |
The Clown's signature attack, a rapid volley of arrows loosed at a single enemy for heavy concentrated damage. It is the class's main single-target offense and follows the property of the equipped arrow, letting the performer aim for weaknesses.
Marionette Control
| Job | Clown |
|---|---|
| Type | Support |
| Target | Party member |
| Max level | 5 |
| SP cost | 100 |
| Range | 11 cells |
Links the Clown to a single party member, sacrificing the performer's own base stats to empower a chosen ally. The Clown acts as a puppet master, weakening itself so a carry can grow stronger.
Longing for Freedom
| Job | Clown |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive that rewards active performance, adding to the Clown's attack power while a song or dance is playing. It turns the upkeep of a performance into personal offense.
Wand of Hermode
| Job | Clown |
|---|---|
| Type | Support (Song) |
| Target | Self (area song) |
| Max level | 3 |
| SP cost | 40 → 50 |
| Requires | Musical or Whip weapon |
A Clown-only song, reworked into a solo mobility performance that speeds up allies standing within the song. A single Clown can play it without a partner to keep a group moving together.
Tarot Card of Fate
| Job | Clown |
|---|---|
| Type | Active |
| Target | Any player or monster |
| Max level | 5 |
| SP cost | 40 |
| Range | 9 cells |
| Cast time | 1 sec |
Draws a random card from the Deck of Fate and applies its effect to any player or monster, from healing and buffs to heavy damage and crippling ailments. A gamble that can swing a fight unpredictably.
Phantom Performance
| Job | Clown |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 80 |
| Requires | Musical or Whip weapon |
Summons a spectral puppet double that echoes the Clown's attacks onto the same enemy, multiplying the performer's offensive pressure for a time.
Dominion Impulse
| Job | Clown |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 1 |
| SP cost | 10 |
| Range | 11 cells |
Commands the Clown's own sound traps in an area to detonate at once, setting off a cluster of Reverberation blasts on demand instead of waiting for enemies to trigger them.
Inherited skills
The Clown keeps all Novice, Archer and Bard skills.
Advancement
The Clown is the final class of the Archer performer line. See Transcendent Classes.