Chain Crush Combo
| Job | Champion |
|---|---|
| Type | Active — Offensive |
| Target | Single enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 4 → 22 (Lv 1–10) |
| Spirit Spheres | 2 |
| Range | Melee (touch) |
| Cast delay | ASPD-based |
Overview
Chain Crush Combo is the Champion's premier multi-hit combo finisher. It is usable after Raging Quadruple Blow, Raging Thrust, or Tiger Fist, and can itself chain into Asura Strike without an additional cast time. Each level adds more hits and damage, and after the attack the Champion instantly recovers one Spirit Sphere and gains the Zenith buff, boosting ATK for 10 seconds.
Mechanics
Damage
Chain Crush Combo divides its total damage across multiple hits. The per-hit formula is:
- Total Modifier = (400 + 100 × SkillLv) % ATK
The total is spread evenly across the number of hits for that level. All hits can land as critical strikes.
| Level | Total ATK Modifier | Hits |
|---|---|---|
| 1 | 500% | 1 |
| 2 | 600% | 1 |
| 3 | 700% | 2 |
| 4 | 800% | 2 |
| 5 | 900% | 3 |
| 6 | 1000% | 3 |
| 7 | 1100% | 4 |
| 8 | 1200% | 4 |
| 9 | 1300% | 5 |
| 10 | 1400% | 5 |
Spirit Sphere Restoration
Immediately after the attack, the caster regains 1 Spirit Sphere, up to the normal maximum of 5.
Zenith
After the attack resolves, the caster is granted the Zenith buff for 10 seconds:
- ATK +10% (applies to both base ATK and weapon ATK)
Zenith affects all physical attacks while it is active, not only combo skills. It cannot be stacked; reusing Chain Crush Combo refreshes the duration.
Leveling table
| Level | SP Cost | Total ATK Modifier | Hits |
|---|---|---|---|
| 1 | 4 | 500% | 1 |
| 2 | 6 | 600% | 1 |
| 3 | 8 | 700% | 2 |
| 4 | 10 | 800% | 2 |
| 5 | 12 | 900% | 3 |
| 6 | 14 | 1000% | 3 |
| 7 | 16 | 1100% | 4 |
| 8 | 18 | 1200% | 4 |
| 9 | 20 | 1300% | 5 |
| 10 | 22 | 1400% | 5 |
Notes
- Costs 2 Spirit Spheres on use.
- The cast delay is ASPD-based.
- All hits can critically strike.
- Zenith is not a combo bonus: it applies to every attack the caster makes while it is active.
- The restored Spirit Sphere is applied after the skill, not before, so it does not count toward the cost of this cast.