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Brandish Spear

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Brandish Spear
JobKnight
TypeOffensive (Physical)
TargetArea in front
Max level10
SP cost15
Cast time0.5 s (0.25 s with Two-Handed Spear)
Range3 cells ahead
RequiresPierce Lv 5

Overview

Brandish Spear sweeps the spear in a wide arc ahead of the Knight, hitting all enemies within a frontal area and pushing them back. The area of effect widens at higher levels, covering a broader zone. Brandish Spear is the primary area-clear tool for spear builds, and its cast time is halved when wielding a two-handed spear, making it especially fast in the most common spear build.

Mechanics

Weapon requirement: A spear must be equipped (one-handed or two-handed).

SP cost: 15 at all levels.

Cast time:

  • One-handed spear: 0.5 s
  • Two-handed spear: 0.25 s

Knockback: 2 cells for all targets hit.

Area of effect by level:

  • Levels 1–3: 5×2 area
  • Levels 4–6: 5×3 area
  • Levels 7–9: 5×4 area
  • Level 10: 5×5 area

The area extends 3 cells directly ahead of the Knight and widens laterally as levels increase.

Damage formula: (200 + 40 × SkillLv)% of ATK

  • Level 1: 240% ATK
  • Level 5: 400% ATK
  • Level 10: 600% ATK

Leveling

Level SP Cost Damage AoE Size Knockback
1 15 240% ATK 5×2 2 cells
2 15 280% ATK 5×2 2 cells
3 15 320% ATK 5×2 2 cells
4 15 360% ATK 5×3 2 cells
5 15 400% ATK 5×3 2 cells
6 15 440% ATK 5×3 2 cells
7 15 480% ATK 5×4 2 cells
8 15 520% ATK 5×4 2 cells
9 15 560% ATK 5×4 2 cells
10 15 600% ATK 5×5 2 cells

Notes

The half cast-time when wielding a two-handed spear (0.25 s instead of 0.5 s) makes Brandish Spear noticeably more responsive in two-handed spear builds. The knock-back effect can reposition enemies in unintended ways in some scenarios — useful for spacing in solo play, but potentially disruptive in group content where other players are attacking fixed targets.