Filir
Filir is the physical-DPS Homunculus — a high-speed striker built around burst damage and evasion uptime. Her kit rewards aggressive positioning and offers a high-risk, defense-piercing nuke.
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| Role | Physical DPS / Evasion |
|---|---|
| Element | Fire |
| Race | Brute |
| Size | Small (Medium when evolved) |
| Food | Garlet |
| Evolved form | Filir (Evolved) |
Overview
Filir has the strongest STR and AGI growth of the four homunculi but very little VIT, so she lives and dies by her evasion. Her playstyle is burst-and-retreat: Moonlight is her reliable filler, while H.M.R. 17 is a defense-ignoring opener best used on tough, high-DEF targets. Pair Fleet Move and Over Speed to open a full DPS-and-evasion window.
Stat Growth (Level 1–99)
Homunculus stats grow by a random amount each level, so two Filirs of the same level will differ. The table shows the starting value, the projected average at Level 99, and the realistic range.
| Stat | Base (Lv1) | Avg @ Lv99 | Range @ Lv99 |
|---|---|---|---|
| HP | 90 | ~5,970 | 4,500 – 7,440 |
| SP | 25 | ~466 | 319 – 613 |
| STR | 2 | ~123 | 3 – 297 |
| AGI | 3 | ~123 | 3 – 199 |
| VIT | 0 | ~11 | 0 – 99 |
| INT | 0 | ~58 | 0 – 99 |
| DEX | 3 | ~101 | 3 – 199 |
| LUK | 0 | ~58 | 0 – 99 |
Evolution
At high loyalty Filir can evolve into Filir (Evolved), gaining a one-time bonus to every stat and growing to Medium size. Evolution plus high loyalty is required to learn H.M.R. 17.
Skills
Moonlight
| Homunculus | Filir |
|---|---|
| Type | Offensive — Melee |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 4 → 20 |
| Range | 2 cells |
| Cooldown | 1.0s → 2.0s |
Filir pecks a nearby enemy in rapid succession for weapon-element damage. Both the damage per peck and the number of hits rise with skill level, making it her reliable damage filler.
Fleet Move
| Homunculus | Filir |
|---|---|
| Type | Active — Supportive |
| Target | Self |
| Max level | 5 |
| SP cost | 30 → 70 |
| Duration | 60s → 40s |
| Cooldown | 60s → 120s |
| Requires | Moonlight Lv3 |
Pushes Filir's attack power and attack speed beyond normal limits for the duration; both scale with level.
Over Speed
| Homunculus | Filir |
|---|---|
| Type | Active — Supportive |
| Target | Self |
| Max level | 5 |
| SP cost | 30 → 70 |
| Duration | 60s → 40s |
| Cooldown | 60s → 120s |
| Requires | Fleet Move Lv3 |
Sharply raises Filir's Flee (more per level), making her very hard to hit. Shares Fleet Move's duration/cooldown curve, so the two can be stacked for a combined DPS + evasion window.
H.M.R. 17
| Homunculus | Filir |
|---|---|
| Type | Offensive — Ranged |
| Target | Enemy |
| Element | Weapon |
| Max level | 3 |
| SP cost | 35 / 40 / 45 |
| Range | 9 cells |
| Cooldown | 25s / 20s / 15s |
| Requires | Evolved + high loyalty |
Filir dive-bombs the target from 9 cells away, ignoring its DEF, for heavy weapon-element damage that scales with level. It has a chance to stun the target (greater at higher levels) and a smaller chance to stun Filir herself on recoil (which shrinks at higher levels). Best used as an opener on high-DEF targets.
Corrosive Plume
| Homunculus | Filir |
|---|---|
| Type | Passive |
| Max level | 1 |
| Requires | Moonlight Lv3 |
The Filir's caustic feathers sharpen the master's acid attacks. While this Filir is summoned, the master's Acid Terror strikes for more damage and consumes no Acid Bottle. See Acid Terror for details.
